
Early Access
Not really. Last updated 9 months ago, with about 1 update per month, and nothing new since.
Last checked Oct 22, 2026
It’s time for the zombies to take revenge. Humanity has been happy for far too long, use your arsenal of unholy powers, mutated zombies, and destructive totems to put humanity back in its place in this strategy roguelike game.
Jan 24, 2026 · Build
Public branch build 21631265
Latest build time Steam reports for the public branch.
Jan 23, 2026 · Patch note
v0.7.6 - Patch Notes (opens in new tab)
Summary This update delivers balance changes to evacs and the Scabborough map. As well as a fix for main menu options UI. Balance Rebalanced Evac Zones to take more civilians (6-12 depending on map) Rebalanced Evac Zones evac vehicles to return faster (30-40s depending on map) Scabborough Reduced patrol flamer spawn by 1 and patrol army spawns by 2 Miscella…
Jan 22, 2026 · Patch note
v0.7.5 - Patch Notes (opens in new tab)
Summary This update delivers a critical fix for world map data as well as minor balance changes for ability unlocks. Balance Rebalanced ability unlocks Stun X enemies (2500 -> 1000) Fuse X zombies (100 -> 50) Mutate X zombies (1000 -> 100) Miscellaneous Fixed a bug where reloading the game could cause a reset of the world map data (run reset)
Jan 22, 2026 · Patch note
Major Content Overhaul, Reporting For Duty, Sir! (opens in new tab)
This update represents the largest gameplay expansion to date. New maps, abilities, units, progression systems and major reworks to defences and AI behaviour. New human unit types and evacuation mechanics raise the stakes of each mission. The World Map has grown with additional maps and improved visuals. Core systems such as panic, cowering, unlock progress…
Dec 19, 2025 · Patch note
The Big Christmas Update (opens in new tab)
Summary This update delivers a major overhaul to enemy defences, the World Map, and core gameplay systems. Tanks and APCs have been significantly expanded with new weapons, animations, knockback effects, and smarter behaviour, while defence layouts across many locations have been reworked for better variety and challenge. The World Map has been redesigned i…
Zombie God last shipped a public branch build 9 months ago (Jan 24, 2026).
It got about 1 update per month over the last year and is rarely updated (18/100). 3 of the last 12 months had at least one update day. Not enough of a cadence to call it regular.
Yes, it looks that way. There have been no builds or patch notes in over 180 days, or none on record at all.
Zombie God: 8 updates in the last 12 months, avg every 12 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 4 |
| December 2025 | 1 |
| January 2026 | 3 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |