
Early Access
Yes, last updated today, with about 11 updates per month.
Last checked Oct 22, 2026
The Empire has appointed you as Planetary Governor, you have de jure authority to rule as you see fit provided you send the required tribute and keep the planet loyal. Will you work with the factions who hold influence over the planet, set them against each other, or crush them under your boot?
The newest build is on the opentest branch, more than 36 hours after the public branch. Steam's own Early Access notice looks at the public branch and can miss that beta activity.
Oct 21, 2026 · Patch note
opentest update 22nd october 2026 (opens in new tab)
changes to opentest branch only. made new tribute list and right hand tribute list value mode stop using exponents. fixed planet shader sector borders becoming too thin near the poles, now they should appear much more consistent width. modified the sounds that play when a conflict starts, now instead of the same 13 second long screaming clip when any confli…
Oct 21, 2026 · Build
opentest branch build 26119438
Latest build time Steam reports for the opentest branch.
Oct 20, 2026 · Patch note
opentest update 20th october 2026 (opens in new tab)
changes to opentest branch only. replaced text describing one value on new law button with a tooltip including both that along with the likely voting outcome if proposed. fixed bug where which advisors and chambers can vote on law change proposal was incorrectly set to ones with propose powers instead of ones with veto powers. added tooltip when mousing ove…
Oct 18, 2026 · Patch note
opentest update 18th october 2026 (opens in new tab)
changes to opentest branch only. changed up how wargoals work to allow for data file friendly setting of effects, a wargoal specific effects system to keep it simple for now. And added them to data files. and runtime int IDs. and also added runtime int IDs to secrets. important change to behind the scenes code for scripting effects data files working better…
Oct 17, 2026 · Patch note
opentest update 17th october 2026 (opens in new tab)
changes to opentest branch only. made promises, modifier sets, faction modifiers, and character modifiers use runtime int IDs, with various bits of refactoring to make it all work / work better. added secrets, character modifiers and faction modifiers to scripting data files so they are now moddable (and more for me it makes it easier to work with string ID…
Planetary Governor last posted a patch note today (Oct 21, 2026: opentest update 22nd october 2026 (opens in new tab)).
It got about 11 updates per month over the last year and is very consistent (100/100). 7 of the last 7 months had at least one update day. Gaps between updates are fairly even.
No. It shipped a build or patch note within the last 90 days and updates steadily.
Planetary Governor: 137 updates in the last 12 months, avg every day. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-04-03 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 32 |
| May 2026 | 29 |
| June 2026 | 15 |
| July 2026 | 13 |
| August 2026 | 18 |
| September 2026 | 15 |
| October 2026 | 15 |