
Early Access
Yes, last updated yesterday, with about 1 update per month.
Last checked Oct 22, 2026
VISIT HIGHLAND! Build a weed empire from nothing on a broken tropical island. Grow, sell, expand, and survive the chaos solo or in co-op.
The developer filed this on the Steam store page. It is not a guess by active.games.
Generative AI tools were used during development to create initial concepts for background music tracks and 2D loading screen artwork. These concepts were heavily reworked, re-edited, and finalized by human artists before being integrated as static files into the game build. This game does not use any real-time or live generative AI. No content is generated dynamically during gameplay.
Oct 21, 2026 · Patch note
High by Design Update (opens in new tab)
Sup guys! This month we've been working on giving you more ways to make the shop your own and sell more than weed. High by Design brings custom merch, promo posters, and autoshits to do more of the work while we work on adding some useless employees ːws_damanː Bigger Business The new Megastore gives you a bigger shop downstairs and a growroom upstairs, avai…
Oct 21, 2026 · Build
Public branch build 26094950
Latest build time Steam reports for the public branch.
Oct 21, 2026 · Build
betamale branch build 26094950
Latest build time Steam reports for the betamale branch.
Oct 2, 2026 · Patch note
Higher Standards Patch (opens in new tab)
Sup guys! We weren't planning to drop a second patch in a week, but since we had to push out a couple of critical fixes and some work-in-progress was gonna leak anyway, we decided to make this a legit quality-of-life patch. We're skipping bullet points on this one since gibberish sounds better as a paragraph...so yeah, this is gonna get weird. Also, this co…
Sep 27, 2026 · Patch note
Hotfix Patch Notes (opens in new tab)
Okay, guys, don’t freak out—the size of this patch doesn’t mean we added another 3 GB of content in a weekːws_damanː. We upgraded Unreal Engine to 5.8.3 and reworked a bunch of shaders, which is mainly what caused the patch size to blow up. Anyway, here's what's new: Fixed multiple task objective tracking. Removed Dildo Stall cash storage so cash from stall…
Weed Shop 4: Highland last posted a patch note yesterday (Oct 21, 2026: High by Design Update (opens in new tab)).
It got about 1 update per month over the last year and is consistent (65/100). 6 of the last 7 months had at least one update day. Gaps between updates are uneven.
No. It shipped a build or patch note within the last 90 days and updates steadily.
Weed Shop 4: Highland: 8 updates in the last 12 months, avg every 26 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-04-20 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 1 |
| May 2026 | 1 |
| June 2026 | 1 |
| July 2026 | 0 |
| August 2026 | 1 |
| September 2026 | 2 |
| October 2026 | 2 |