
Early Access
Yes, last updated yesterday, with about 4 updates per month.
Last checked Oct 22, 2026
Shape a living god-sim where every spark is a soul. Zoom from one life to a whole world that curls into a torus; raise land, call rain, touch one fate, and ask why any place became itself. Choose what endures; the Chronicle remembers what your hand preserved.
The developer filed this on the Steam store page. It is not a guess by active.games.
The game's narration engine is a deterministic template system with zero runtime AI. The template/fragment library it draws from was hand-crafted in English, and then mass-localized during development using a large language model and then human-curated. No AI image generation was used: all art, icons, and store assets are procedurally rasterized from hand-authored primitive op-lists. The game contains no live/runtime AI generation.
Oct 21, 2026 · Patch note
v0.55.0 — Tutorial navigation and music fixes (opens in new tab)
A small fixes update for the full game and demo. If a teaching card has already appeared and its Chronicle entry moves out of view, Show now opens the Chronicle at that same entry, provided the record is still retained. Clicking the card body or pressing Escape still dismisses it. Tutorial lessons now temporarily expand the Chronicle on small PC windows, as…
Oct 21, 2026 · Build
Public branch build 26098909
Latest build time Steam reports for the public branch.
Oct 19, 2026 · Patch note
Nano-play: visits that change the world (opens in new tab)
v0.54.0 expands nano-play: deliberately descend into a settlement to meet its people and animals, read their thoughts, and discover how staying with a place can change it. Meet the lives beneath your hand. People may approach, bow, recoil, turn away or carry on working. Nearby animals react too. Thought bubbles and hover cards reveal needs, opinions and mem…
Oct 8, 2026 · Patch note
v0.52.0 — World archives, saved stories and clearer controls (opens in new tab)
Keep and revisit your worlds The full game's Library now includes The Annals of Worlds. Finished ages and ages replaced by a new world retain their Saga pages and links to later ages. The menu also shows the current saved age. From an archived page, prepare another world, copy a World Key or an Inscription, or watch compatible history as an Epoch Timelapse…
Sep 28, 2026 · Patch note
v0.51.0 — Fire fixes, sky effects and people markers (opens in new tab)
Fire and spells Rivers now slow the spread of fire across them. Wider rivers slow it more than small streams. Fire can still reach the other bank. Town walls now reduce fire spreading into a town. Fire can still get through. Abandoned walls keep some protection while they remain standing, and lose it as the ruins decay. Removed misleading wall visuals in Em…
Vonkelveld last posted a patch note yesterday (Oct 21, 2026: v0.55.0 — Tutorial navigation and music fixes (opens in new tab)).
It got about 4 updates per month over the last year and is very consistent (100/100). 4 of the last 4 months had at least one update day. Gaps between updates are fairly even.
No. It shipped a build or patch note within the last 90 days and updates steadily.
Vonkelveld: 50 updates in the last 12 months, avg every 2 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-07-02 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 33 |
| August 2026 | 8 |
| September 2026 | 6 |
| October 2026 | 3 |