
Early Access
Yes, it's still new to Early Access (launched Aug 8). Last updated 48 days ago, with 8 updates so far.
Last checked Oct 22, 2026
Take turns building the wildest track – then everyone races it at once! VELOCRASH is a chaotic party racer: every round, each player adds one track piece or a nasty trap. Sabotage pays off. Play online with friends – 2 to 8 players.
The developer filed this on the Steam store page. It is not a guess by active.games.
Some 2D art assets in this game — such as menu UI textures (buttons and panels) and background images — were created with the help of generative AI image tools during development. All AI-generated assets were reviewed and edited by the developer before being included in the game. No AI-generated content is created live during gameplay.
Sep 3, 2026 · Patch note
Hotfix — Steam invite join (opens in new tab)
Fixed an issue where joining a lobby through a Steam invite from the main menu left the main menu visible on top of the lobby screen. The menu buttons stayed clickable, so it was possible to hit QUIT by accident mid-session. Joining through the lobby code was never affected. Thanks to maousami and the Garden crew for catching this on stream and for sending…
Sep 3, 2026 · Build
Public branch build 25100974
Latest build time Steam reports for the public branch.
Aug 17, 2026 · Patch note
Performance Update: Cooler Menus, Better Laptop Support (opens in new tab)
This update massively reduces CPU and GPU load in the menus. Due to a bug, the game was rendering the full 3D world hidden behind the menu screens — laptops ran hot and fans spun up before the race even started. Menus are also capped at 60 FPS now, so your machine stays cool while you're browsing. On top of that, VELOCRASH now detects weaker graphics chips…
Aug 12, 2026 · Patch note
Stability Update (opens in new tab)
Fixes a rare issue where the round transition could stall on the host (cars not teleported to the start, no finish line spawned). Mostly triggered when drivers had already finished while the next round was starting. No gameplay changes.
Aug 12, 2026 · Patch note
Stability Update — Multiplayer Fixes (opens in new tab)
This update fixes two issues found during our first community playtest — thanks to everyone who joined! Fixed: cars could occasionally fall through the map when loading into a lobby Fixed: the game could crash instead of showing a message when the connection dropped mid-game Improved: rejoining and lobby invites work instantly after leaving a match
Velocrash last posted a patch note 48 days ago (Sep 3, 2026: Hotfix — Steam invite join (opens in new tab)).
It got about 1 update per month so far. Velocrash entered Early Access less than three months ago, so it's too new to rate for update frequency.
No. Velocrash only launched in Early Access on Aug 8, and it was last updated 48 days ago, with 8 updates so far.
Velocrash: 8 updates in the last 12 months, avg every 4 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-08-08 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 7 |
| September 2026 | 1 |
| October 2026 | 0 |