
Early Access
Yes, but updates are hit or miss. Last updated 25 days ago, with about 5 updates per month.
Last checked Oct 22, 2026
An appraiser-shopkeeper conquers the blacksmith trade. Read materials, decode Modifiers, bend the rarity table. Craft gear (Artifact 1 in 1,270), arm adventurers across 79 jobs, and dispatch parties into dungeons of 1,270+ monsters. Compound-interest debt, a re-forging workshop, 80+ tech nodes.
The developer filed this on the Steam store page. It is not a guess by active.games.
This title was developed with substantial assistance from generative AI. [Store Assets — Visual Content] The key visual, store capsule images, library assets (including the library hero), and certain screenshot backgrounds were produced using image generation AI ("Midjourney v7 / Niji v7") under a commercial license (Standard tier). [Source Code, Game Design, and In-Game Text] The C++ source code, data structures, system architecture, gameplay mechanics specifications, in-game text, item naming conventions, job names, and skill names were developed in collaboration with conversational AI ("Claude" by Anthropic and "Gemini" by Google). [The Developer's Role] Quench Forge handles concept, product vision, product management, final specification decisions, hands-on PIE (Play-In-Editor) testing, bug reports, and release decisions. Code generation, code review, test design, system architecture, game mechanics specifications, in-game text, and marketing materials are all created in collaboration with Claude (Anthropic) and Gemini (Google). Every AI-generated artifact is filtered through the developer's "appraiser's eye" — selected, approved, and revised through specification feedback — before being incorporated into the product. This game applies its own core theme — "an appraiser-shopkeeper who reads materials and Modifiers to forge the right blade" — to its own development process. [Runtime Behavior] No generative AI runs during gameplay. All in-game mechanics operate on compiled, deterministic algorithms (with optional reproducible random seeds). The game does not require any online connection to AI services during play.
Sep 26, 2026 · Patch note
r174 パッチノート (opens in new tab)
This update fixes four confirmed issues. ### Fixes - Fixed the Familiar Vessel recipe not appearing in the Crafting window after unlocking Familiar Summoning. - Removed the development FPS and frame-time overlay that was always visible in the lower-right corner of the game screen. - Fixed successful dispatches not reducing Stampede risk. A successful dispat…
Sep 26, 2026 · Build
Public branch build 25544949
Latest build time Steam reports for the public branch.
Sep 26, 2026 · Patch note
r173 Patch Notes — Bug Fixes (opens in new tab)
Materials delivered from controlled dungeons now correctly respect material keep limits. Existing materials will not be removed; only newly received excess materials will be automatically sold. The “Auto (most stocked)” Auto Craft setting now also selects optional materials in order of available stock. Fixed an issue where Combat Power was calculated higher…
Aug 13, 2026 · Patch note
Ultimate Blacksmith Tycoon Update (EA r170) Patch Notes (opens in new tab)
We're sorry for two disruptions around save data in quick succession. This update fixes both: saving becoming impossible / saves being lost , and the older saves missing from the load list that our own fix caused. First, the important part Your save data has not been deleted. Your older saves are still on your PC — the game simply stopped listing them. Inst…
Aug 4, 2026 · Patch note
Ultimate Blacksmith Tycoon — Lightweight Foundation Update (EA r167) Patch Notes (opens in new tab)
Thank you, as always, for playing Ultimate Blacksmith Tycoon. This update makes the game lighter while keeping its gameplay and content fundamentally unchanged. What Changed The game has been made lighter. We reviewed the underlying systems and processing so the game can run more smoothly. The game's foundation has been rebuilt to support faster updates goi…
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~ last posted a patch note 25 days ago (Sep 26, 2026: r174 パッチノート (opens in new tab)).
It got about 5 updates per month over the last year and is irregular (56/100). 4 of the last 5 months had at least one update day. Not enough of a cadence to call it regular.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~: 55 updates in the last 12 months, avg every 2 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-06-13 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 46 |
| July 2026 | 5 |
| August 2026 | 2 |
| September 2026 | 2 |
| October 2026 | 0 |