
Early Access
Yes, but updates are hit or miss. Last updated 2 months ago, with about one update every 2 months.
Last checked Oct 22, 2026
A Cyberpunk City Building Game. Define the city of a twisted, dark, utopian, or dystopian future. Build it in the sky, underground, on the ground. Navigate evil corporations, the Yakuza, android revolts, and unrest. Or embrace them - your choice.
Aug 13, 2026 · Build
Public branch build 24706919
Latest build time Steam reports for the public branch.
Aug 10, 2026 · Patch note
Loading time and performance update (opens in new tab)
Hi Cyberpunk builders! We are back with another regular update. I spent a bunch of time working out why starting out a new city or loading an existing one took a lot of time. It came down to how Unity loaded all of the different unique building models I created for the game. I'm happy to report that I was able to slash the loading time from 4 minutes to aro…
Apr 26, 2026 · Patch note
Organic building size, more art, and bugfixes (opens in new tab)
Hey Cyberpunkers! This update focuses on making cities feel more organic, with new commercial building art and a few important fixes. 🏙️ City generation Buildings no longer all merge into larger structures in the same way. Now, only some buildings will grow into bigger ones, while others remain smaller. The result should be a more varied and vibrant city,…
Jan 6, 2026 · Patch note
Small gameplay tweaks, bug fixes, and performance improvements (opens in new tab)
Hey Cyberpunkers! I’ve just pushed a small patch focused on fixing some annoying issues, tightening a few gameplay mechanics, and improving performance in large cities. Nothing flashy — just making things work better and more consistently. Here’s what’s in: 🛠 Bug fixes Fixed an issue where the last tutorial step for wealthy buildings was showing an empty m…
Jan 3, 2026 · Patch note
Bug fixes, art improvements, and gameplay tweaks (opens in new tab)
Hey Cyberpunkers! This update is mostly about polish, fixes, and a bit of cleanup across the game. Nothing flashy, but a lot of small things that should make the experience smoother and more consistent—especially in larger cities. Let’s get into it. 🩹 Bug fixes Loading screens on non-16:9 monitors On non-16:9 aspect ratios, loading screens could partially…
Skid Cities last shipped a public branch build 2 months ago (Aug 13, 2026).
It got about one update every 2 months over the last year and is sporadic (26/100). 4 of the last 12 months had at least one update day. Gaps between updates are uneven.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
Skid Cities: 5 updates in the last 12 months, avg every 58 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 1 |
| January 2026 | 2 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 1 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 1 |
| September 2026 | 0 |
| October 2026 | 0 |