
Early Access
Yes, but updates are hit or miss. Last updated today, with about 1 update per month.
Last checked Oct 22, 2026
Not another turn-based deckbuilder. A real-time tug of war where you command a whole army: your buildings spawn it, your cards shape it, and two lanes decide whose stronghold falls first.
Oct 22, 2026 · Patch note
Immediately took back the +30 supply at hearth to pull back to +25 (up from 15 still). This is a small update I just wanted to test it at 25, it felt more right (4 of them buys a sapling spawner) Other miscellaneous balance items. The big one is that some bleed items scale slower so they don't start so strong, but scale great with bleed builds and actually…
Oct 21, 2026 · Patch note
0.9.74-0.9.76 (opens in new tab)
0.9.74 Danse Macabre: the nearest enemy now explodes for 6 damage per Plague Mark on the first target and 3 per Mark as splash (lowered damage). Marks no longer pass on (marks passing was causing far too much destruction). Deep Infection: each copy played makes Plague Marks last 10 seconds longer instead of infinite (again, it was too strong) Auto Sprout no…
Oct 19, 2026 · Patch note
New Race Passives: every race now has one. Improves after each act automatically A new run end page. The Chronicle opens it as well for all runs completed on 0.9.73 or later New Bloomwarden stat - Verdant Strength. Couple event updates with new outcomes The game picks a graphics preset on first launch. Low and Medium are options now Some cards were given mo…
Oct 14, 2026 · Patch note
0.9.63 clarity update (opens in new tab)
Hey everyone! This update is all about making the game easier to read and it lumped in a couple small fixes/bugs as well. Most text was just moved to make it more visible to players instantly or I put in a new tutorial letting you know it existed. [p align="start"] Read anything on the field The ability to hold alt and read tooltips on the battlefield alway…
Oct 13, 2026 · Patch note
The goal of this update was mainly to just make the beginning of act 1 ramp up in difficulty slower. This allows for less punishment on new players and those trying to learn a new game. It also gets rid of extremely punishing random rolls that could happen early on. This should allow players to make a reasonable amount of choices before hitting the same dif…
Procession Engine last posted a patch note today (Oct 22, 2026: 0.9.77 (opens in new tab)).
It got about 1 update per month over the last year and is irregular (48/100). 3 of the last 12 months had at least one update day. Gaps between updates are fairly even.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
Procession Engine: 14 updates in the last 12 months, avg every 5 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 2 |
| September 2026 | 5 |
| October 2026 | 7 |