
Early Access
Yes, but updates are hit or miss. Last updated 40 days ago, with about 2 updates per month.
Last checked Oct 22, 2026
Run your own MMA promotion. Sign fighters, book cards, manage contracts, and build a combat sports empire in a deep, procedurally generated MMA management sim.
The developer filed this on the Steam store page. It is not a guess by active.games.
AI was used to generate fighter images and parts of the marketing material
Sep 12, 2026 · Build
Public branch build 25265873
Latest build time Steam reports for the public branch.
Sep 11, 2026 · Patch note
Rivals 0.7.5 Patch Notes - Better Rankings, Custom Smart Fill (opens in new tab)
New Features When a fighter withdraws from an upcoming card, simulation now pauses on fight week so you can replace fighters or adjust bouts before the show runs. Alerts in your HQ feed also now include a direct shortcut to jump straight into editing the affected bout. Improvements Smart Fill has been redesigned as an interactive modal that gives you contro…
Aug 31, 2026 · Patch note
Rivals 0.7.4 Patch Notes - MacOS & Linux Support (opens in new tab)
New Features - Native MacOS version of the game. - Native Linux version of the game. Linux players can now run the game without relying on a compatibility layer. - Marketing now scales with the size of your promotion. Run Community, Statewide, Regional, or National campaigns, each with an appropriate reach and Promotional Capital cost. - Fighter Overall gra…
Aug 22, 2026 · Patch note
Rivals v0.7.3 Patch Notes (opens in new tab)
New Features - Fight Hype, Card Grade, City Demand, Attendance, Event Size, and Venues have been rebuilt as one unified system. Each matchup receives an intrinsic Fight Hype. Those fights influence the Card Grade based on their position on the card. The Card Grade combines with your promotion and local City Hype to create attendance demand. - Fight Grades h…
Aug 8, 2026 · Patch note
Rivals 0.7.2 Patch Notes - Significant Rivalry Updates (opens in new tab)
New Features Outcome Posters - Added a new family of Outcome Posters for presenting rivalries, promises, Star Power, Fight Hype, fighter relationships, Locker Room Reputation, and other promotional outcomes. - Outcome Posters provide a consistent visual language across the Matchmaking Board, Marketing, and Media Relations. - Media Relations fallout now uses…
Pound for Pound: MMA Promotion Simulator last shipped a public branch build 40 days ago (Sep 12, 2026).
It got about 2 updates per month over the last year and is irregular (44/100). 5 of the last 8 months had at least one update day. Not enough of a cadence to call it regular.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
Pound for Pound: MMA Promotion Simulator: 18 updates in the last 12 months, avg every 12 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-03-20 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 4 |
| April 2026 | 0 |
| May 2026 | 4 |
| June 2026 | 2 |
| July 2026 | 0 |
| August 2026 | 5 |
| September 2026 | 1 |
| October 2026 | 0 |