
Early Access
Yes, but updates are hit or miss. Last updated 22 days ago, with about 1 update per month.
Last checked Oct 22, 2026
A sandbox strategy game. Build your nation's transport network, grow your economy, develop your cities, and raise your people's prosperity. Every map is procedurally generated and unique.
The developer filed this on the Steam store page. It is not a guess by active.games.
World maps in National Transit are created with procedural (algorithmic) generation, not AI. Terrain, rivers, coastlines and city placement are generated algorithmically at the start of each playthrough. Feature names, terminology and core rules are written by the developer. Generative AI is used in the following places: • Icons and 2D art: a portion (91 out of 174) of the in-game icons and 2D art are AI-generated; the rest are hand-drawn. • The following in-game text: – Help texts – Name pools used by the procedural generator, including company names, organisation names, place names and description templates – System messages such as errors, confirmations, empty states and action hints – Policy and industry descriptions added from v2.0 onwards • Localisation: all supported languages, including English, are translated with the help of AI/machine translation. The game does not generate any AI content live during gameplay. Store page and announcements: all supported languages, including English, are translated with the help of AI/machine translation.
Sep 29, 2026 · Patch note
Beyond the Border: Plans for v0.3 and the World Map (opens in new tab)
Every nation in National Transit has neighbours, but so far they are only scenery, and every trip in the game starts and ends inside your own country. Our Early Access notes list international trade and transport, connecting your nation with the wider world, among the things the full release will add. We are starting on it in v0.3. Try the world map prototy…
Sep 28, 2026 · Patch note
Automatic road networks and city growth (opens in new tab)
Ever since v0.2 brought in the City Map, players have asked whether roads and city content could be generated for them. Drawing every street across a country with dozens of settlements costs a lot of time, so this update (v0.2.11) adds a first version of automatic city building, plus an editor for the opening map and a round of performance work on large net…
Sep 28, 2026 · Build
Public branch build 25573501
Latest build time Steam reports for the public branch.
Sep 3, 2026 · Patch note
v0.2.4 — Modes compete on adjusted time, and route cards show the breakdown (opens in new tab)
Every mode is now compared in hours : the fare is divided by travellers' value of time and added to the journey. Route cards show that sum as an equation you can read. Route cards Time breakdown — for road, rail, air and water Choice cost as an equation — travel time + fare ÷ value of time = the hours a route really costs, followed by its comfort weight "Pr…
Sep 3, 2026 · Patch note
National Transit v0.2.3 — Faster Cities, Smoother Roads (opens in new tab)
This update delivers major performance improvements to the City Map, especially for large cities with dense and complex road networks. City Map Performance Improvements Significantly faster City Map loading Smoother performance in large cities Reduced pauses after building or editing roads Faster road-network processing Improved traffic-flow calculations an…
National Transit last posted a patch note 22 days ago (Sep 29, 2026: Beyond the Border: Plans for v0.3 and the World Map (opens in new tab)).
It got about 1 update per month over the last year and is irregular (56/100). 4 of the last 5 months had at least one update day. Gaps between updates are uneven.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
National Transit: 16 updates in the last 12 months, avg every 6 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-06-23 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 3 |
| July 2026 | 6 |
| August 2026 | 3 |
| September 2026 | 4 |
| October 2026 | 0 |