
Early Access
Not really. It's slowing down. Last updated 4 months ago, with about one update a year.
Last checked Oct 22, 2026
An AI-directed town where anything can happen. Let your NPCs thrive, or turn them against each other. Each character has their own goals and desires and responds to events in real time.
The developer filed this on the Steam store page. It is not a guess by active.games.
This game uses generative AI for procedurally generated content (images for in-game objects, text for what the NPCs should do next, etc).
Jun 2, 2026 · Patch note
Model updates, thus hopefully fixing starvation and other issues (opens in new tab)
Text generation Updated text gen models to newer/better versions. This seemed to automatically make the game significantly more coherent and interesting than before, and may have reduced or eliminated the cases of NPCs starving to death with no in-game logical fix needed at all for this issue. In my test playthrough, when I set an NPC's hunger bar to 1, the…
Jun 2, 2026 · Build
Public branch build 23521032
Latest build time Steam reports for the public branch.
Jun 2, 2026 · Build
beta branch build 23521032
Latest build time Steam reports for the beta branch.
Apr 26, 2025 · Patch note
Hotfix for world gen error (opens in new tab)
Fixed world gen rate limiting issue for those using official cloud services Added info text in loading progress bar for how many world generation tasks remain
Mar 20, 2025 · Patch note
Research, Tech Levels, Sandbox Mode (opens in new tab)
Crafting/construction overhaul Implemented a crafting/construction system where you first specify the blueprint, then need to bring enough items to the blueprint to finish it. For now, only 2 out of 3 items are required to finish a craft/construction. To start crafting a new item, click on the static object you wish to use as the crafting station, click the…
Life of an NPC last posted a patch note 4 months ago (Jun 2, 2026: Model updates, thus hopefully fixing starvation and other issues (opens in new tab)).
It got about one update a year over the last year and is rarely updated (6/100). 1 of the last 12 months had at least one update day. Not enough of a cadence to call it regular.
Not yet, but it is slowing down. The last build or patch note is between 90 and 180 days old.
Life of an NPC: 1 update in the last 12 months. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 1 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |