
Early Access
Yes, last updated yesterday, with about 3 updates per month.
Last checked Oct 22, 2026
Become the Lord Captain of an ancient space fortress in a galaxy where railguns sit next to necromantic hull plating, steam-powered tesla cannons, and biological spore launchers. Build your ship and then build your empire!
The developer filed this on the Steam store page. It is not a guess by active.games.
Yes, I use AI tools to help build this game, and I'm not going to pretend I don't. I'm one person. Every system, mechanic, and design decision is made, tested, and tuned by me personally. I use the best tools available, AI among them, to let a one-person studio punch way above its weight. That's the entire point of being indie: no rules except the ones that make a better game. Assets are a fluid mix of commercially licensed, hand-crafted, AI-generated, AI-generated then hand-adjusted, and hand-crafted then AI-polished. I'll use whatever it takes to make this the best game it can be.
Oct 20, 2026 · Patch note
Hotfix plus some tweaks (opens in new tab)
Mostly this update is for the "rubber asteroids fling ships into the eternal void" bug, but since I have to do the work of updating I'm adding everything I've finished over the last two days since 0.6.5. Thanks for the bug reports; that helps me fix things like this fast! Enemies and allies no longer warp in onto asteroids and get flung off the map. Emergen…
Oct 20, 2026 · Build
Public branch build 26070419
Latest build time Steam reports for the public branch.
Oct 19, 2026 · Patch note
Alpha 0.6.5: Hull damage, flags, new modules, Steam Deck, and ramming speed (opens in new tab)
This update continues to add more cinematic flair with new point defense types, NPC captains using more flashy abilities, a major update to the hull damage model, and a massive engine update to improve combat performance in the more extreme combat scenarios being added in coming updates. A builder update for the fancy builders out there allows you to split…
Oct 5, 2026 · Patch note
Alpha 6.0: Fancy Ships, Battlefield Structures, and J.J. Abrams (opens in new tab)
Sup, peeps! This build is about ~*cinema*~. Infinite Empire's always been a love letter to my favorite movies, shows, and books, and the major changes today are focused on making some of those moments possible in gameplay. Cutting in front of an ally being shot to pieces to take the fire, broadsides firing in a rippling wave, overloading giant anime superwe…
Sep 28, 2026 · Patch note
Various improvements and fixes (opens in new tab)
Fixed bug with tactical UI layout collapsing to a single column in some scenarios. Updated tactical UI Operations panel with an icon-centric design. Smoothed out the process for exiting Builder so there's less prompting. Ragequit friendly! 5-10% improvement in FPS when large numbers of explosive weapons are hitting a target hull at the same time. Fixed bug…
Infinite Empire last posted a patch note yesterday (Oct 20, 2026: Hotfix plus some tweaks (opens in new tab)).
It got about 3 updates per month over the last year and is very consistent (100/100). 5 of the last 5 months had at least one update day. Gaps between updates are fairly even.
No. It shipped a build or patch note within the last 90 days and updates steadily.
Infinite Empire: 36 updates in the last 12 months, avg every 5 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-06-27 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 7 |
| July 2026 | 11 |
| August 2026 | 6 |
| September 2026 | 6 |
| October 2026 | 3 |