
Early Access
Yes, but updates are hit or miss. Last updated 2 months ago, with about 1 update per month.
Last checked Oct 22, 2026
Lean deep into corners, race against the clock, and battle rival riders in a retro-inspired arcade motorcycle racing experience where every corner asks you the same question: do you brake, or do you believe?
The developer filed this on the Steam store page. It is not a guess by active.games.
All 2D visual artwork used in the game was created or edited with the assistance of generative AI tools, then manually reviewed, selected, adjusted, and implemented by the developer. This includes in-game sprites, visual assets, Steam store artwork, and promotional material.
Aug 19, 2026 · Patch note
19/08/2026 - Unity 6.5 (opens in new tab)
I've migrated the project to the latest Unity version. This will allow me to eventually implement an online multiplayer mode. This is new territory to me, so it will take a while before it's ready to test it. I've also added an extra difficulty setting for the Grand Tour mode and I've redone the track layout for the first stage. The desert scenery also got…
Aug 19, 2026 · Build
Public branch build 24820840
Latest build time Steam reports for the public branch.
Jul 30, 2026 · Patch note
30/07/2026 - The Grand Tour update (opens in new tab)
No, the Championship mode is still in the oven for a little while longer, but in the meantime I've got two new game modes for you: Grand Tour and Cruising. Cruising was a feature requested by quite a few players: a randomly generated road layout that you can ride forever. Well... not completely forever. At least not yet. The 9 environments (yes, I secretly…
Jul 1, 2026 · Patch note
01/07/2026 - 3rd person view (opens in new tab)
{STEAM_CLAN_IMAGE}/46159757/37a22f528ed7da03eac193591def6ef734ee3cc2.png Some people have requested a 3rd person view, so here it is! Hit the C-key or the select button on your gamepad. To be honest: it's not completely finished though. It does have a working brake light, wheelie-animation, but no flames out of the exhaust pipes and no tire smoke yet. Those…
Jun 30, 2026 · Patch note
30/06/2026 Code optimization (opens in new tab)
Quite a few people have pointed out that the game's frame rate isn't always as smooth or stable as it should be. I've spent some time digging into the code and optimized one of the most performance-intensive parts of the game. It's not perfect yet, and you may still notice the occasional stutter, but I hope you'll see a clear improvement. If you're still ex…
Hangin' Off! last posted a patch note 2 months ago (Aug 19, 2026: 19/08/2026 - Unity 6.5 (opens in new tab)).
It got about 1 update per month over the last year and is irregular (42/100). 3 of the last 5 months had at least one update day. Not enough of a cadence to call it regular.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
Hangin' Off!: 7 updates in the last 12 months, avg every 10 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-06-24 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 4 |
| July 2026 | 2 |
| August 2026 | 1 |
| September 2026 | 0 |
| October 2026 | 0 |