
Early Access
Yes, it's still new to Early Access (launched Sep 11). Last updated 10 days ago, with 5 updates so far.
Last checked Oct 22, 2026
Master cybersecurity by doing inside a living virtual OS. Complete hands on modules, then enter a safe fictional Dark Net where virtual operators infiltrate rivals, defend their own systems, hunt traces and compete for reputation. More modules are coming.
The developer filed this on the Steam store page. It is not a guess by active.games.
AI-assisted tools were used during the development of this game to help with portions of the programming process, the creation of some visual assets, and certain audio assets. All AI-assisted content was reviewed, refined, and integrated by the development team before release. The game does not use generative AI to create content during gameplay and does not rely on external AI services while running.
Oct 11, 2026 · Patch note
Thank You, 2000 Hackers! Cyber Academy V0.8.0: The Dark Net, Rewritten (opens in new tab)
Thank you, 2000 Hackers! Our wishlist has passed 2000. A heartfelt thank you to everyone who plays Cyber Academy, wishlists it, reports bugs, writes down ideas and tells a friend. The game grows because of you, and we shape every update with your notes. We will keep saying thank you. This update is our answer to that thanks: V0.8.0 . Everything we have done…
Oct 11, 2026 · Build
Public branch build 25865458
Latest build time Steam reports for the public branch.
Oct 6, 2026 · Patch note
Update: All-New Interface, Analytics Center Is Open and Performance Improvements (opens in new tab)
Hello Hackers! After about two weeks of silence I'm back, and not empty-handed. I spent this time entirely polishing the game itself : I rebuilt a large part of the interface, opened the long-awaited Analytics Center and did performance work in many places so the game runs more smoothly. First, the most important news: the first 10 modules are coming to the…
Sep 19, 2026 · Patch note
Cyber Academy v0.7.0 (opens in new tab)
Version The version shown in game is now v0.7.0. These notes also cover a previous update that never got notes. NEONVAULT: Blackjack The five house tables no longer share one betting range. Tables 1 and 2 run 50 to 10,000, tables 3 and 4 run 500 to 5,000, table 5 runs 2,500 to 25,000. You pick the range yourself when you open a private room. Every timer is…
Sep 17, 2026 · Patch note
Update v0.9.9.7: NEONVAULT, Online Tables and Dark Net Improvements (opens in new tab)
Hello! The first major update of Early Access is live. In this version we tackled most of your feedback: we added a new place to the Dark Net, strengthened the online features and made fixes big and small across the whole game. 🎁 Early Access gift: +2000 ZB We added an extra 2000 ZB to the account of everyone who joined us in Early Access. Thank you for yo…
Cyber Academy last posted a patch note 10 days ago (Oct 11, 2026: Thank You, 2000 Hackers! Cyber Academy V0.8.0: The Dark Net, Rewritten (opens in new tab)).
It got about one update every 2 months so far. Cyber Academy entered Early Access less than three months ago, so it's too new to rate for update frequency.
No. Cyber Academy only launched in Early Access on Sep 11, and it was last updated 10 days ago, with 5 updates so far.
Cyber Academy: 5 updates in the last 12 months, avg every 7 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-09-11 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 3 |
| October 2026 | 2 |