
Early Access
No. Last updated 6 years ago, with no recorded updates per month, and nothing new since.
Last checked Oct 22, 2026
Colonize islands and grow your population. Manage trade routes and resources to meet the ever increasing needs of your colonist.
Feb 1, 2020 · Patch note
More Bug Fixes (opens in new tab)
-Patch Notes- 1. Fixed a bug that would keep house population when you sold it. 2. Fixed a bug that would keep the old workforce population tier when you upgraded its house to the next tier. When you upgrade a house to the next workforce tier you now properly lose the previous tiers population. This should correct the difficulty some as you will have to man…
Feb 1, 2020 · Build
Public branch build 4631902
Latest build time Steam reports for the public branch.
Jan 31, 2020 · Patch note
Bug Fixes & Difficulty (opens in new tab)
-Patch Notes- 1. Fixed an issue where the Valve Index and Vive Controllers were unable to consistently access the in-game instructions. 2. The number of resources the workforce require per cycle were incorrectly set to a much lower difficulty. This has been updated back to normal difficulty and you will now have to more actively manage resource production.…
Jan 28, 2020 · Patch note
Improved in-game Instructions! (opens in new tab)
Thanks to every who has tried out the game and left feedback! Thanks for being understanding about some of the issues you might have experienced. -Patch Notes- 1. Significantly improved the current in-game instructions. I've sorted the information and included more detailed instructions. -Future Updates- I'm currently working on a proper interactive tutoria…
Jan 26, 2020 · Patch note
Update - Bug Fixes (opens in new tab)
Hello! My thanks to every who has tried out the game and left feedback. -Patch Notes- 1. Potentially fixed an issue where the main island would spawn floating trees and none of the other islands would spawn anything. -Known Issues- 1. The initial launching of the game is a bit laggy/flickery while it builds the game map. I'm hoping to address this issue in…
Coloniam last posted a patch note 6 years ago (Feb 1, 2020: More Bug Fixes (opens in new tab)).
It got no recorded updates per month over the last year and is rarely updated (0/100). 0 of the last 12 months had at least one update day. Not enough of a cadence to call it regular.
Yes, it looks that way. There have been no builds or patch notes in over 180 days, or none on record at all.
Coloniam: 0 updates in the last 12 months. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |