
Early Access
Yes, it's still new to Early Access (launched Aug 31). Last updated 19 days ago, with 4 updates so far.
Last checked Oct 22, 2026
You are a brain in a jar at the heart of a living factory. Endure the ultimate test of adaptibility as you face complex monsters and randomized puzzles in this roguelike experience. Can you uncover the mysteries of the Iterator Facility before you succumb to its horrors?
Oct 3, 2026 · Patch note
v137.0.9.8 PATCH NOTES (opens in new tab)
v137.0.9.8 Changelog Happy October, Azurnians! CONCEPTS -All-Seeing Eye: Number of displayed threats no longer is reset between rounds (hopefully this results in more accurate readings) -Angel Operation Systems: Can now prevent death from more causes, including CSF buildup THREATS -Finished adjusting threat placement so everyone should hopefully be visible…
Oct 3, 2026 · Build
Public branch build 25691181
Latest build time Steam reports for the public branch.
Sep 24, 2026 · Patch note
v137.0.9.7 PATCH NOTES (opens in new tab)
v137.0.9.7 Changelog Eep! CONCEPTS -Aerial Spirit has been slightly reworked, and has been given a new sprite -Refabrication Module is no longer a scam (it properly decreases Concept cost now) THREATS -136: Can now move between Inner Blast Doors and Outer Blast Doors -Abayent: HP is determined by difficulty setting, and now detects player movement through s…
Sep 19, 2026 · Patch note
v137.0.9.6 PATCH NOTES (opens in new tab)
v137.0.9.6 Changelog Just a few bugs and adjustments! CONCEPTS -Fixed some Concept sprites being mixed up THREATS -Repositioned more threats that were in difficult to reach places -Rot Slimes take slightly more damage on click -The Masquerade can no longer gain aggro when the player is in secret rooms, and builds aggro more slowly overall -Added new behavio…
Sep 14, 2026 · Patch note
v137.0.9.55 PATCH NOTES (opens in new tab)
v137.0.9.55 Changelog Thank you all for submitting feedback, whether by Steam Review, email, or otherwise. The response has been honestly incredible and I sincerely hope this updated version of the game is even more enjoyable for you all! CONCEPTS -Added 6 new obtainable Concepts -Touched up many Concept sprites -Reworked Dual-Core Processor to be more usef…
137 last posted a patch note 19 days ago (Oct 3, 2026: v137.0.9.8 PATCH NOTES (opens in new tab)).
It got about one update every 3 months so far. 137 entered Early Access less than three months ago, so it's too new to rate for update frequency.
No. 137 only launched in Early Access on Aug 31, and it was last updated 19 days ago, with 4 updates so far.
137: 4 updates in the last 12 months, avg every 6 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-08-31 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 3 |
| October 2026 | 1 |