
Early Access
Yes, but updates are hit or miss. Last updated 15 days ago, with about 2 updates per month.
Last checked Oct 22, 2026
StoryFlow Editor is a narrative design tool for creating branching dialogues and interactive stories with visual scripting. Integrate them into Unreal Engine, Unity or Godot using free plugins, or build and export complete story games as HTML or desktop apps.
Oct 6, 2026 · Patch note
StoryFlow Editor v1.8.2 - MetaHuman Lip Sync in Unreal & Dialogue Rollback (opens in new tab)
This update adds an optional Back button for dialogue and a way to change the type of a Data Asset field without losing its values. Large projects feel quicker: node menus, pickers, search results and variable panels stay responsive with thousands of entries. It also fixes spreadsheets saved by Excel failing to import, along with a number of problems with t…
Oct 6, 2026 · Build
Public branch build 25746227
Latest build time Steam reports for the public branch.
Oct 1, 2026 · Patch note
StoryFlow Editor v1.8.0 - Data Assets, Canvas Boards, Rich Notes & Localization (opens in new tab)
This release gives projects new ways to organize both their data and their ideas. Data Assets hold typed values that can inherit from a parent, be edited together in a Table Viewer and be read or changed by scripts while the game runs. Characters gain the same inheritance model. Canvas boards let you arrange files, notes and connections visually, while Mark…
Aug 31, 2026 · Patch note
StoryFlow Editor - Upcoming Full Release and Update v1.8.0 Showcase (opens in new tab)
StoryFlow Editor went into Steam Early Access on November 6, 2025. Ten months and twenty three updates later it has grown into something fairly different from the tool that launched that day: engine plugins for Unreal, Unity and Godot, an interface editor with animations of its own, characters, save and load support and a long tail of smaller conveniences.…
Aug 16, 2026 · Patch note
StoryFlow Editor v1.7 - Save & Load System, On-Canvas Editing & Slot Screenshots (opens in new tab)
Games made with StoryFlow can finally save. A new Save System section in the interface node menu gives you ten nodes to work with, and loading a slot drops the player back exactly where they left off: the same line of dialogue, the same variables and characters, the same background and music, and the interface still holding whatever it had spawned or hidden…
StoryFlow Editor last posted a patch note 15 days ago (Oct 6, 2026: StoryFlow Editor v1.8.2 - MetaHuman Lip Sync in Unreal & Dialogue Rollback (opens in new tab)).
It got about 2 updates per month over the last year and is irregular (55/100). 9 of the last 12 months had at least one update day. Gaps between updates are uneven.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
StoryFlow Editor: 20 updates in the last 12 months, avg every 17 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2025-11-06 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 3 |
| December 2025 | 3 |
| January 2026 | 1 |
| February 2026 | 1 |
| March 2026 | 1 |
| April 2026 | 1 |
| May 2026 | 0 |
| June 2026 | 4 |
| July 2026 | 0 |
| August 2026 | 4 |
| September 2026 | 0 |
| October 2026 | 2 |