

Early Access
Yes, last updated today, averaging 14.3 updates a month.
Last checked Oct 21, 2026
RPG Architect: 163 updates in the last 12 months, avg every 2 days. The chart covers 24 months from November 2024 to October 2026, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. November 2024: 14, December 2024: 17, January 2025: 17, February 2025: 17, March 2025: 13, April 2025: 11, May 2025: 15, June 2025: 14, July 2025: 17, August 2025: 22, September 2025: 23, October 2025: 21, November 2025: 17, December 2025: 19, January 2026: 17, February 2026: 12, March 2026: 16, April 2026: 12, May 2026: 11, June 2026: 12, July 2026: 17, August 2026: 9, September 2026: 13, October 2026: 8.
| Month | Updates |
|---|---|
| November 2024 | 14 |
| December 2024 | 17 |
| January 2025 | 17 |
| February 2025 | 17 |
| March 2025 | 13 |
| April 2025 | 11 |
| May 2025 | 15 |
| June 2025 | 14 |
| July 2025 | 17 |
| August 2025 | 22 |
| September 2025 | 23 |
| October 2025 | 21 |
| November 2025 | 17 |
| December 2025 | 19 |
| January 2026 | 17 |
| February 2026 | 12 |
| March 2026 | 16 |
| April 2026 | 12 |
| May 2026 | 11 |
| June 2026 | 12 |
| July 2026 | 17 |
| August 2026 | 9 |
| September 2026 | 13 |
| October 2026 | 8 |
Oct 20, 2026 · Patch note
Added a Font Preview to the Resource Selection modal. Added Copy/Paste/Delete for Sky Sphere Layers (and improved UI). Fixed an issue with Render Distance not being limited to the Render Distance Minimum/Maximum. Fixed an issue with the Map Import window showing a blank Name/Width/Height. Fixed an issue with the Default keyboard layout's name being editable…
Oct 20, 2026 · Build
Public branch build 26088000
Latest build time Steam reports for the public branch.
Oct 16, 2026 · Patch note
Battles can now occur if in a Vehicle, as alluded to by the "Encounter Rate" inside the editor. NOTE: It will probably crash the program if you use "On Current Map," as this has NOT been designed yet!
Oct 15, 2026 · Patch note
Added a way for Vehicles to run scripts/sound effects on Tile Tags. Improved support for Load Game script to support reloading UI's, etc. Fixed an issue with Movement Patterns not recognizing passibility by Tile Tags. Fixed an issue with Tags not being persisted on Persisted Entities. Fixed an issue with deleting Maps containing Vehicles and the Database/Ca…
Oct 14, 2026 · Patch note
Fixed an issue with Advanced Collisions on 3D/Structural Maps. Fixed an issue with opacity not being honored on user pictures (and other locations). Fixed an issue with Vehicles remaining on maps after they have been deleted.
RPG Architect last posted a patch note today (Oct 20, 2026: Feature Updates and Bug Fixes).
RPG Architect averaged 14.3 updates a month over the last year. RPG Architect is consistent (79/100). 12 of the last 12 months had at least one update day. Gaps between updates are uneven.
No. RPG Architect shipped a build or patch note within the last 90 days.