
Early Access
Not really. It's slowing down. Last updated 5 months ago, with about 2 updates per month.
Last checked Oct 22, 2026
RoleMIAster bridges classic tabletop RPG and Artificial Intelligence. An integrated AI Game Master that respects rules, rolls dice, and manages your character sheet across infinite Fantasy or Cyberpunk worlds. Are you ready to roll for initiative…? 🎲
The developer filed this on the Steam store page. It is not a guess by active.games.
In RoleMIAster, a local AI acts as your personal Game Master. It creates worlds, characters, quests, and items in real time, interprets your actions, and narrates the consequences dynamically, offering a unique and ever-changing role-playing experience.
May 10, 2026 · Patch note
Long Playtests: Actions Linked to Real Mechanics (opens in new tab)
- **🧩 Actions with More Realistic Consequences** - I have fixed cases where the adventure narrative stated you used a skill, item, implant, or resource, but the sheet did not always accurately reflect what happened. - From now on, it should be clearer when an action consumes stamina, ammunition, or consumables, when it affects an enemy, and when a characte…
May 10, 2026 · Build
Public branch build 23164322
Latest build time Steam reports for the public branch.
May 10, 2026 · Build
experimental branch build 23164322
Latest build time Steam reports for the experimental branch.
Apr 27, 2026 · Patch note
More Consistent Shared Worlds, Onboarding, and Combat (opens in new tab)
- **🌍 Much More Sensible Shared Worlds** - I've improved continuity when multiple characters share the same world. The game now reuses valid locations better, leaving less room for inventing "the same zone, but with a different name and hat." - I've also corrected location information in the selector and character sheet, so each character shows their real…
Apr 23, 2026 · Patch note
Gameplay Fixes (opens in new tab)
- **📖 Better Paced Exploration** - I've prevented exploration turns from dragging in rules from other points in the game. This reduces inflated responses, rare repetitions, and scenes that previously seemed intent on taking another lap when everything had already been said. - I've also refined the tone so that the narration remains substantial, but without…
RolemIAster last posted a patch note 5 months ago (May 10, 2026: Long Playtests: Actions Linked to Real Mechanics (opens in new tab)).
It got about 2 updates per month over the last year and is sporadic (35/100). 5 of the last 10 months had at least one update day. Not enough of a cadence to call it regular.
Not yet, but it is slowing down. The last build or patch note is between 90 and 180 days old.
RolemIAster: 26 updates in the last 12 months, avg every 4 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-01-23 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 6 |
| February 2026 | 13 |
| March 2026 | 2 |
| April 2026 | 4 |
| May 2026 | 1 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |