
Early Access
Yes, it's still new to Early Access (launched Aug 14). Last updated today, with 44 updates so far.
Last checked Oct 22, 2026
Dive into Ricochet Abyss, a unique blend of tactical backpack management, hero-building, and pinball-style combat. Organize your inventory, equip powerful gear, and send your heroes ricocheting through perilous dungeons—every shot and item choice could be your key to survival!
The newest build is on the test branch, more than 36 hours after the public branch. Steam's own Early Access notice looks at the public branch and can miss that beta activity.
The developer filed this on the Steam store page. It is not a guess by active.games.
Generative AI was used to assist with initial drafts of some localized text. All final translations were manually reviewed and edited. No AI-generated artwork, animation, audio, code, or live-generated content is included in the game. All visual assets shown in the game and on the store page were created by human artists.
Oct 21, 2026 · Build
test branch build 26103217
Latest build time Steam reports for the test branch.
Oct 2, 2026 · Patch note
October 2, 2026 Patch - 1 (opens in new tab)
Fixed an issue where the hero could fail to perform the correct number of Bounces in tight spaces. Fixed an issue where quickly launching again as the previous launch ended could cause the game to get stuck. Added a per-turn trigger limit to the “Parallel Circuit” talent.
Oct 2, 2026 · Build
Public branch build 25684284
Latest build time Steam reports for the public branch.
Sep 30, 2026 · Patch note
September 30, 2026 Patch - 1 (opens in new tab)
Fixed an issue where the Gatekeeper’s Leaping Smash could cause the Gatekeeper to overlap with the hero on hit, potentially causing the game to get stuck. Fixed an issue where Ghost Step was not working correctly. Ghost Step now also costs 5 Stamina to use.
Sep 29, 2026 · Patch note
September 29, 2026 Patch - 1 (opens in new tab)
Improved the animation of the launch trajectory guide, using a pulsing highlight to preview the hero’s movement along the trajectory. Fixed an issue where an enemy’s Intent UI could occasionally remain after the enemy had died. Improved the spawn positioning of Ricochet Vortices, preventing them from appearing too close to the hero. In addition, Bounces gai…
Ricochet Abyss last shipped a build on the test branch today (Oct 21, 2026).
It got about 4 updates per month so far. Ricochet Abyss entered Early Access less than three months ago, so it's too new to rate for update frequency.
No. Ricochet Abyss only launched in Early Access on Aug 14, and it was last updated today, with 44 updates so far.
Ricochet Abyss: 46 updates in the last 12 months, avg every 4 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-08-14 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 22 |
| September 2026 | 21 |
| October 2026 | 1 |