
Early Access
Yes, it's still new to Early Access (launched Aug 27). Last updated 11 days ago, with 22 updates so far.
Last checked Oct 22, 2026
A classic-style MMORPG built solo from scratch. Pick from 6 classes, grind real progression, loot your gear, and team up with a party or guild in an actively developed world made by someone who loves the genre.
The newest build is on the beta branch, more than 36 hours after the public branch. Steam's own Early Access notice looks at the public branch and can miss that beta activity.
The developer filed this on the Steam store page. It is not a guess by active.games.
Some game assets, cover photos, and dialog are created using generative AI.
Oct 10, 2026 · Patch note
Veyr [p align="start"]The town of Veyr has opened its doors, with three new faces to meet: Brenna Holloway keeps the Salt Lantern tavern. She sells potions and food, can bind your respawn point to Veyr, and toggles PvP. Earn standing with the Town of Veyr to unlock her stronger potions, a Port Scroll (Veyr), and a Respec Potion. Torvald Keel , Veyr's blacks…
Oct 10, 2026 · Build
beta branch build 25842847
Latest build time Steam reports for the beta branch.
Sep 27, 2026 · Patch note
Exhaustion Only Targets Bots The exhaustion penalty now only kicks in when the bot detector suspects a bot. Regular button mashing should not trigger it. The bot detector has also been improved a bit and hopefully will detect less false positives. Fixes Casting your fishing line now has a 2 second cooldown (was half a second). Class trial quests now reward…
Sep 26, 2026 · Patch note
Cast Speed Rebalance Cast speed gear was stacking well past the point of being fair. Added a hard cap of 75% total cast speed from gear, so stacking can no longer overshoot into diminishing (or literally backwards) returns. Gloves could roll up to 4 different cast-speed affixes at once (two of them duplicates in all but name); trimmed back down to 2, matchi…
Sep 20, 2026 · Patch note
Combat: hit chance and block chance rebalanced High-level characters were taking almost no damage from lower-level mobs. Two formulas were compounding: outleveling a mob's level gave a large, uncapped boost to your chance to hit it, but also gave it the same-sized penalty when it tried to hit you, and gave you extra block chance on top of that even from mod…
Grimveil last posted a patch note 11 days ago (Oct 10, 2026: v0.8.9 (opens in new tab)).
It got about 2 updates per month so far. Grimveil entered Early Access less than three months ago, so it's too new to rate for update frequency.
No. Grimveil only launched in Early Access on Aug 27, and it was last updated 11 days ago, with 22 updates so far.
Grimveil: 22 updates in the last 12 months, avg every 2 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-08-27 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 4 |
| September 2026 | 17 |
| October 2026 | 1 |