
Early Access
Not really. Last updated 10 months ago, with about one update every 4 months, and nothing new since.
Last checked Oct 22, 2026
Embark on a journey from Stone Age to industrial power in ZeroFactory, where survival meets automation in a magical, corrupted world. Face bosses, harness artifacts, and build a mechanical empire.
The developer filed this on the Steam store page. It is not a guess by active.games.
AI tools were used during development to assist in generating early draft concepts for some environmental assets. All final in-game content, visuals, audio, and text were manually created, refined, and validated by the development team. No AI tools are available to players, and no AI generates content during gameplay.
Dec 24, 2025 Β· Patch note
π Steam Patch Notes β v1.0.145 (opens in new tab)
v1.0.145 β Major Gameplay, Stability & Holiday Update π Whatβs New \ Christmas Event NPC A new seasonal NPC can now be found in the Destroyed Village . This NPC sells a Christmas Tree β place it in your home to receive special gifts on December 25th ! \ Increased basic seed drops from Plant Slimes Drop rate increased from ~1% to ~10% to improve early-gameβ¦
Dec 18, 2025 Β· Build
Public branch build 21237275
Latest build time Steam reports for the public branch.
Dec 13, 2025 Β· Patch note
ZeroFactory - POST RELEASE UPDATE #2 (opens in new tab)
π§ Patch Notes β Post-Release Updates (v1.0.138 β v1.0.144) π FIXES FIX Missing drink sound on client. FIX Raid triggers on some islands. FIX Sawmill using incorrect wood type. FIX Hunger and thirst speed reduced (β 6 minutes β β 16 minutes before starving/dehydrating) . FIX Fridge decay time increased (β 15 minutes before spoiling β β 1 hour) . FIX Greenβ¦
Dec 7, 2025 Β· Patch note
ZeroFactory - POST RELEASE UPDATE #1 (opens in new tab)
π FIXES FIX Closed all HUD elements instead of only the pause menu (fixed inventory bug). FIX AutoSeller showing only 2 inputs instead of 3. FIX Disabled dash while sleeping and corrected wake-up behavior (jump/interact). FIX Reduced food gain when eating raw items. FIX Increased NPC detection radius. FIX Weather timing verification and correction. FIX Sliβ¦
ZeroFactory last posted a patch note 10 months ago (Dec 24, 2025: π Steam Patch Notes β v1.0.145 (opens in new tab)).
It got about one update every 4 months over the last year and is rarely updated (6/100). 1 of the last 11 months had at least one update day. Not enough of a cadence to call it regular.
Yes, it looks that way. There have been no builds or patch notes in over 180 days, or none on record at all.
ZeroFactory: 3 updates in the last 12 months, avg every 8 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2025-12-05 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 3 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |