
Early Access
Yes, but updates are hit or miss. Last updated 56 days ago, with about 1 update per month.
Last checked Oct 22, 2026
Yet Another Incremental Game (But This Time About Coding) is an idle clicker about... coding (thanks, Captain Obvious). Smash your keyboard, spawn code, and discover the questionable joy of programming. No actual skills required.
The developer filed this on the Steam store page. It is not a guess by active.games.
This game's code was written with the assistance of generative AI. No AI-generated artwork or audio is used. The visuals are hand-coded by the developer and the music is procedurally generated. AI also assisted with some in-game text and its French translation.
Aug 26, 2026 · Build
Public branch build 24950924
Latest build time Steam reports for the public branch.
Aug 26, 2026 · Patch note
Here's the roadmap [img src="{STEAM_CLAN_IMAGE}/45803824/e0d771f770f2e620c3db85ef0973a61f36766f6e.png"] ### New - **Build Config** : prestige points now buy permanent *compilation flags* that survive every prestige. Six flags compete for five slots, so something is always left on the table - **Shop drag-purchase (Machine)** : components drag from the palett…
Aug 1, 2026 · Patch note
### New - **Garbage collector quality-of-life** : its area of effect is drawn directly on the grid (dashed outline), clicking anywhere on its panel row swaps the collected type (not just the icon), and a timer bar tracks the collection cycle. - **Storage → trash** : stored cubes can be dragged from the storage panel straight to the trash. - **Code window co…
Jul 27, 2026 · Patch note
v1.1.1 hotfix (opens in new tab)
Hotfix for project difficulty
Jul 27, 2026 · Patch note
## v1.1.0 - 2026-07-27 ### Warning - Some achievements are still broken, but it will be retroactive and should be fixed in the next release. Steam has finally lifted the achievements limit from 100 to 5k+ (even in this release, some achievements are still not wired). And I still need to balance some achievements. ### New - **Merge Queue Defense** replaces t…
Yet Another Incremental Game (but this time about coding) last shipped a public branch build 56 days ago (Aug 26, 2026).
It got about 1 update per month over the last year and is sporadic (35/100). 2 of the last 4 months had at least one update day. Not enough of a cadence to call it regular.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
Yet Another Incremental Game (but this time about coding): 8 updates in the last 12 months, avg every 6 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-07-14 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 6 |
| August 2026 | 2 |
| September 2026 | 0 |
| October 2026 | 0 |