
Early Access
No. Last updated 9 years ago, with no recorded updates per month, and nothing new since.
Last checked Oct 22, 2026
Jun 4, 2017 · Patch note
Release 0.1.14 (opens in new tab)
It's a big one! Saves will be reset. 1) Added a new tutorial area that is outside the dungeon. Further work will be done on this 2) Major performance upgrades 3) Increased Unity version to 5.6.1 4) Levels will not load until all controllers are enabled to fix issues w/ item loading when controllers are disabled. More work to be done in the future. 5) Added…
May 29, 2017 · Patch note
Release 0.1.13 (opens in new tab)
1) Added fog 2) Make standard humans more "ghostly". More enemies will probably move in this direction with time 3) Fixed dangerous bug with misconfigured items that was causing corrupted saves 4) Improved aliasing for textures Sorry if progress is slow! Behind the scenes, I'm working on how to add story points and have it feel "right" in VR.
May 21, 2017 · Patch note
Xark Release 1.12 (opens in new tab)
Sorry for the delay! Had some important life events that took priority, so work slowed on Xark. Changes: 1) Map generation bug squashing. No more mishaps with one way walls! 2) You can now interact with world objects while holding items. This means picking up consumables such as health or gold, and using exit ladders should all be possible while holding an…
Apr 22, 2017 · Patch note
Release 0.1.11 (opens in new tab)
1) Fixed up the shield+weapon collision stuffs. Weapons should no longer work from inside a shield 2) Removing dual wielding. Maybe this will return in some form later, but it's too strong for now. Trying to hold two weapons will cause one to be disabled. 3) Shields no longer cast shadows. 4) Fixed up the initial weapon being 10% too small. 5) You should be…
Apr 20, 2017 · Patch note
Release 0.1.10 (opens in new tab)
Yey, 10 public releases! This one is all about the bugs. 1) Fixed a regression with the hub world not responding well to trackpads. 2) Fixed the weapon trails to work even after opening/closing menus. 3) Fixed item drops. Consumables should drop properly again, and you should only get a maximum of one item per item type. 4) Some graphical tweaks
Xark last posted a patch note 9 years ago (Jun 4, 2017: Release 0.1.14 (opens in new tab)).
It got no recorded updates per month over the last year and is rarely updated (0/100). 0 of the last 12 months had at least one update day. Not enough of a cadence to call it regular.
Yes, it looks that way. There have been no builds or patch notes in over 180 days, or none on record at all.
Xark: 0 updates in the last 12 months. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |