active.games

Early Access

Is WORLDS AT WAR (Monitors & VR) still being updated?

No. Last updated 2 years ago, with no recorded updates per month, and nothing new since.

Last checked Oct 22, 2026

About the game

A fun, addicting & high-adrenaline dog-fighting 'sim-lite' horde-mode game. Worlds At War thrusts the player into the aftermath of an alien invasion. A multi-national ragtag group of surviving fighter pilots and crew man a small carrier-group, roaming the oceans, trying to survive against all odds.

Update history

Recent updates

  1. Oct 3, 2024 · Patch note

    Re-implemented a couple of lost previous fixes due to engine change (opens in new tab)

    Re-fixed a couple of previous fixes lost when going to Unreal v4.22. -Added back the option to invert helicopter throttle. -Fixed the Zoomed FOV slider so it works as intended, setting it to 1.0 means no zoom when shooting or looking around.

  2. Oct 3, 2024 · Build

    Public branch build 15911433

    Latest build time Steam reports for the public branch.

  3. Sep 27, 2024 · Patch note

    Back to Unreal 4.22 (opens in new tab)

    The Unreal Engine 4.27 with leaderboard patch caused the game to crash on nVidia 3xxx and 4xxx cards. I have reverted to the July 2023 patch, which was the last to use Unreal 4.22. I will try to bring over fixes other than the leaderboard, which only works with 4.27. I am not happy to loose the leaderboard, but the silver-lining is that the clouds and light…

  4. Apr 11, 2024 · Patch note

    Minor bugfix and feature (opens in new tab)

    As requested and promised, this patch has a fix for the broken Zoom-multiplier for vehicles. Now it works to disable or reduce zoom-factor when firing or free-looking by setting zoom-multiplier to 1.0 or a number close to 1, depending on preference. Also added a checkbox for inverting the collective on helicopters as requested. Enjoy!

  5. Nov 3, 2023 · Patch note

    VR-controller update (opens in new tab)

    -You can now choose between controlling the aircraft stick with your VR-controller rotation or -position under SETTINGS->ADVANCED. -You now have to Grip the controller to use the VR-controller. This removes problems where players would put the controller on the table and use a gamepad or joystick, and wonder why the aircraft kept pitching, rolling and crash…

Questions

When was the last WORLDS AT WAR (Monitors & VR) update?

WORLDS AT WAR (Monitors & VR) last posted a patch note 2 years ago (Oct 3, 2024: Re-implemented a couple of lost previous fixes due to engine change (opens in new tab)).

How often does WORLDS AT WAR (Monitors & VR) update?

It got no recorded updates per month over the last year and is rarely updated (0/100). 0 of the last 12 months had at least one update day. Not enough of a cadence to call it regular.

Is WORLDS AT WAR (Monitors & VR) abandoned?

Yes, it looks that way. There have been no builds or patch notes in over 180 days, or none on record at all.

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