
Early Access
Yes, it's still new to Early Access (launched Sep 16). Last updated 21 days ago, with 5 updates so far.
Last checked Oct 22, 2026
Survive the wave. Grab the loot. Extract — or push your luck for more. A top-down roguelite survivor with an extraction twist. Carve through undead hordes across 10 escalating waves, when the portal opens: cash out to keep your gear, or stay for richer loot and deadlier enemies.
The developer filed this on the Steam store page. It is not a guess by active.games.
Spring Tales uses generative AI in the following way: Some of the game's 2D pixel-art assets — including certain characters, enemies, equipment and item icons, environment tiles, and user-interface elements — were created with the help of an AI-assisted art generation tool. Every AI-assisted asset was reviewed, edited, curated, and integrated by the developer to match the game's art style and quality standards. No generative AI runs live during gameplay. The game does not generate any content in real time while you play — all art, text, and content shipped in the game is fixed and was produced during development.
Sep 30, 2026 · Patch note
Patch 0.2.4 — 30 new sound effects & More (opens in new tab)
30 new sound effects Until this patch the only things you could hear were your own orb, pickups and a few UI sounds — the enemies, the boss and your own character were silent. Every enemy has a hit, a death and an attack sound, written to be told apart: skeletons crack dry, the Plague Carrier is dull and wet, the Specter is pure air The Plague Carrier's fus…
Sep 30, 2026 · Build
Public branch build 25636561
Latest build time Steam reports for the public branch.
Sep 28, 2026 · Patch note
Patch 0.2.3 - controller support, save slots (opens in new tab)
🎮 Controller support The whole game is now playable on a gamepad — combat and every menu. Left stick to move (analog — a half-pushed stick moves you at half speed), right stick to aim spells D-pad or stick to navigate menus, A to confirm, B to go back Inventory on a pad: A picks an item up, A again drops it — on a gear slot to equip, on another cell to rea…
Sep 24, 2026 · Patch note
Patch 0.2.2 Skill Mastery & Night Atmosphere & Movement Fixes (opens in new tab)
Skill Mastery — skills now level up Every active skill now gains permanent levels as you use it, up to Lv5 . Each level makes the skill stronger, and Lv5 unlocks a brand-new behaviour: Light Orb — pierces through enemies (Lv3), then splinters into two homing shards (Lv5) Electric Cloud — bigger radius and faster ticks, with a double-damage Discharge that bl…
Sep 18, 2026 · Patch note
Patch 0.2.1 — Bug Fixes & Improvements (opens in new tab)
Fixes - Fixed the trader being invisible in the released build - The base gold counter now updates instantly when you spend - Fixed a structure staying invisible after cancelling a move Balance - Chest rarity is now a floor: a chest can roll HIGHER rarities at a low chance (an Epic chest has a ~15% shot at Legendary) and can never roll below its own rarity…
Warrior Extraction last posted a patch note 21 days ago (Sep 30, 2026: Patch 0.2.4 — 30 new sound effects & More (opens in new tab)).
It got about one update every 2 months so far. Warrior Extraction entered Early Access less than three months ago, so it's too new to rate for update frequency.
No. Warrior Extraction only launched in Early Access on Sep 16, and it was last updated 21 days ago, with 5 updates so far.
Warrior Extraction: 5 updates in the last 12 months, avg every 3 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-09-16 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 5 |
| October 2026 | 0 |