
Early Access
Yes, but updates are hit or miss. Last updated 24 days ago, with about 1 update per month.
Last checked Oct 22, 2026
Trade, fight, and explore a procedurally generated galaxy in this deep space trading game inspired by 80's sci-fi computer screens and early text based space games. Command fleets, negotiate with alien factions, colonize planets, and forge your legacy across five unique career paths.
The developer filed this on the Steam store page. It is not a guess by active.games.
The game's design, game systems, balance, and English narrative are human-developed. AI tools were used during development as a coding assistant, with any recommended code changes specified, reviewed, and tested by the developer. The Japanese localization was produced with AI assistance and hand-edited for nuances, idioms, and accuracy. AI tools were also used for grammar and spell checking. No content is AI-generated at runtime.
Sep 27, 2026 · Patch note
Road to 1.0 Content Release to Test Branch! (opens in new tab)
Hello Sector Lords! I am releasing the first Road to 1.0 Content Patch into an opt-in test branch as there are many new and expanded mechanics that will require alot of playbalancing and possible bugfixes so instead of making it a general release it will be in a test-branch until October when it's been thoroughly tested. To access the test branch, go into y…
Sep 17, 2026 · Patch note
Road to 1.0 Content Patch Coming End of September! (opens in new tab)
Hello SectorLords! Just a peek at what's coming in the first Road to 1.0 Patch. Now that we are almost fully feature complete, it's time to expand and deepen the existing mechanics while still keeping the simple and quick-to-play design intention of the game. First up, Planet Traits, and an opt-in at game-start time option for dynamic-cost warp-lanes, the m…
Sep 7, 2026 · Patch note
Summer Content Hotfix (opens in new tab)
Hotfix deployed for Display bug preventing Citadel Authorization button from appearing. Balancing Changes for Faction Standing Penalty for Bounty/Federation missions implemented Anomaly Display Layout changed
Sep 7, 2026 · Build
Public branch build 25169964
Latest build time Steam reports for the public branch.
Aug 31, 2026 · Patch note
Summer Content Patch 2: New Career, Federation Capital & Mobile Citadels (opens in new tab)
Hello SectorLords! I am very pleased to release Summer Content Patch 2! Because there is just so much content and new/reworked mechanics in this release, there is a very good chance of some bugs in this release, though hopefully not game-breaking and can be quickly hotfixed! I would recommend that you start a new game if your game was started before Content…
Warp to Sector One last posted a patch note 24 days ago (Sep 27, 2026: Road to 1.0 Content Release to Test Branch! (opens in new tab)).
It got about 1 update per month over the last year and is irregular (54/100). 3 of the last 4 months had at least one update day. Gaps between updates are uneven.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
Warp to Sector One: 15 updates in the last 12 months, avg every 13 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-07-14 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 9 |
| August 2026 | 2 |
| September 2026 | 3 |
| October 2026 | 0 |