
Early Access
Yes, last updated 12 days ago, with about 2 updates per month.
Last checked Oct 22, 2026
Dive into the Void. Dodge, fire, restart. Sharpen your build run after run and claim a spot on the global Top 10. A pure, demanding arcade roguelite: 28 evolving skills, 5 hand-crafted worlds or endless survival. Your skill, your ladder.
The developer filed this on the Steam store page. It is not a guess by active.games.
VOID RUNNER uses generative AI tools in a limited way, exclusively for pre-rendered content (never generated in real time during gameplay): β Text translations (10 languages): the in-game interface, changelog and Steam page description have been produced with AI assistance and then manually reviewed. The source text is written by the developer. β Marketing visuals: some promotional images on the Steam page (capsule art, banner) may include elements generated with AI assistance, in line with the game's art direction. All AI-assisted content is reviewed by the developer before integration. No content is generated in real time during gameplay β all assets are fixed and finalized.
Oct 10, 2026 Β· Patch note
v0.88 - π₯ The inferno returns past wave 100 (opens in new tab)
βοΈ The Endless ceiling has given way. Until now, monster strength froze around wave 88 and nothing changed past wave 100: a run pushed to wave 210 was no harder than at 100, while you kept getting stronger. Past wave 100, monsters start growing again, with no cap this time: roughly three times stronger at wave 150, nine times at 210. A card warns you the moβ¦
Oct 10, 2026 Β· Build
Public branch build 25847321
Latest build time Steam reports for the public branch.
Aug 30, 2026 Β· Patch note
π v0.87 - Campaign groundwork and UI polish (opens in new tab)
π The campaign now opens one world at a time. Worlds are no longer all available upfront: each one unlocks once you meet its condition, shown right on its card. Worlds you have already played stay open, nothing is taken back. π A locked world hints, it does not tell. Name, difficulty and zone count stay visible so you can plan ahead. Its flavour waits untβ¦
Aug 27, 2026 Β· Patch note
π¨ v0.86 - Run history and reworked screens (opens in new tab)
βοΈ The exit is always reachable β level generation now guarantees a corridor wide enough for your ship all the way to the gate. No more cleared zones where the only path was blocked by a destructible nothing could reach. βοΈ Endgame boons β their counters reset at the start of every run. They used to carry over, and once capped a boon would vanish from the dβ¦
Aug 24, 2026 Β· Patch note
βοΈ v0.85 - Endgame boons and reworked skills (opens in new tab)
βοΈ Endgame boons β Once all 8 skill slots are full, the hand no longer shrinks: five boon cards take over. Full Repair, Power Surge (+5% damage), Cooling (-5% cooldowns), Celerity (+5% speed) and Pact (+8% damage for -10% max HP). They take no slot and stack up to their own caps. βοΈ Heal is gone β The one-shot Heal card leaves the level-up draw; Full Repairβ¦
Void Runner last posted a patch note 12 days ago (Oct 10, 2026: v0.88 - π₯ The inferno returns past wave 100 (opens in new tab)).
It got about 2 updates per month over the last year and is very consistent (86/100). 4 of the last 5 months had at least one update day. Gaps between updates are fairly even.
No. It shipped a build or patch note within the last 90 days and updates steadily.
Void Runner: 18 updates in the last 12 months, avg every 7 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-06-04 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 7 |
| July 2026 | 1 |
| August 2026 | 9 |
| September 2026 | 0 |
| October 2026 | 1 |