
Early Access
Not really. Last updated 8 months ago, with about one update a year, and nothing new since.
Last checked Oct 22, 2026
Scour through the fallen foundry, obscuring enemies and creatures whilst plundering to your death, get ripped apart or circumvent through harsh environments and traps. Let the gun do the talking, so sit back, relax and blow everything to pieces.
Feb 7, 2026 · Patch note
VIRVIUS Update (Feb 6th 2026)-Episode 1 Build v3.1.3 (opens in new tab)
Log - 02/06/26 Notes: Happy New Year folks! its been a long time since an update was made and I sincerely apologize in the delay as of late. The project is still in full development as Virvius reaches its 5 year development mark! This update was dedicated to trying to improve Virvius's gameplay and performance as there were continuous problems (mainly with…
Feb 7, 2026 · Build
Public branch build 21826172
Latest build time Steam reports for the public branch.
Jun 5, 2025 · Patch note
VIRVIUS Update (June 5th 2025)-Episode 1 Patch 2 v3.0.7 (opens in new tab)
-Fixed problems with Bullet holes not appearing on angle or ceiling surfaces. -Fixed issue with spiker cannon shooting frozen bullets causing FPS spikes. -Changed appearance of metal crates. -Bug with Episode 1 boss not spawning enemies causing an index error. -Wooden crates in level 9 had water projection. -Soft lock in level 6 when going up elevator damag…
Jun 1, 2025 · Patch note
VIRVIUS Update (June 1st 2025)-Episode 1 Patch v3.0.6 (opens in new tab)
Log - 06/01/25 Notes: This is a major patch as it includes fixes to the games physics time and moving objects. As you may have noticed for a while, the game stutters when going up or down elevators as well as rail platforms while using the weapon wheel to slow down time. This has been an on going issue since the alpha builds and I'm happy to finally have ad…
May 18, 2025 · Patch note
VIRVIUS Update (May 18th 2025)-Episode 1 Build v3.0.3 (opens in new tab)
Log - 05/18/25 Notes: Everyone, thank you for your patience in the development of this release! Over the past year, the development was heavily focused on the community as well as endless playtesting by friends and play testers alike. The major result was laggy, non performant, buggy gameplay with poor textures. I'm happily to announce better, smoother game…
Virvius last posted a patch note 8 months ago (Feb 7, 2026: VIRVIUS Update (Feb 6th 2026)-Episode 1 Build v3.1.3 (opens in new tab)).
It got about one update a year over the last year and is rarely updated (6/100). 1 of the last 12 months had at least one update day. Not enough of a cadence to call it regular.
Yes, it looks that way. There have been no builds or patch notes in over 180 days, or none on record at all.
Virvius: 1 update in the last 12 months. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 1 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |