
Early Access
Yes, but updates are hit or miss. Last updated 17 days ago, with about 1 update per month.
Last checked Oct 22, 2026
A first-person survival horror with roguelike influences. Prepare during the day by brewing potions, crafting sigil materials and gathering resources. Survive through the night, where Dr. Hayden will trace your steps, react to your actions and adapt his strategy to hunt you down.
The developer filed this on the Steam store page. It is not a guess by active.games.
I use generative AI exclusively as a temporary tool for rapid prototyping and placeholder content during early solo development. All AI-generated elements in Vigilum are planned to be fully replaced with custom, human-made assets for the final v1.0 release. -> 3D Models: I used generative AI tools to create two 3D assets (the Vylem gem and the Blood Sigil element). These are temporary placeholders, and I am currently prioritizing remaking them myself during the Early Access phase. -> 2D Assets: A few UI icons and images were generated with AI. I intend to commission a professional artist to completely replace these 2D elements as soon as funding allows.
Oct 5, 2026 · Patch note
v1.0.0b - The Ending (opens in new tab)
I didn't make it to v1.0 this time, that's the truth. Other projects and some personal matters got in the way, but I wanted to at least deliver the main thing I promised: the ending sequence. I'll be working through the rest of the month on what's left to improve the game, and I really hope I can carry forward all the other projects that are coming up. New:…
Oct 5, 2026 · Build
Public branch build 25719218
Latest build time Steam reports for the public branch.
Aug 14, 2026 · Patch note
Road to v1.0 - October 4th (opens in new tab)
v1.0 is coming on October 4th . It's my birthday, and it's also the day the ritual begins in Vigilum. Felt like the right date. Here's what I'm working on: Every book, message and tutorial text will be rewritten from scratch. Completely reworked tutorial, now including the first night. Tutorials rebalanced for immersion: less text on screen, with an optiona…
Jul 24, 2026 · Patch note
v0.9.7 - Inventory (opens in new tab)
Changes made: Added the Satchel: store held items with T, retrieve them with 1-9. Contents persist across saves. Added daily and nightly optional objectives with double XP rewards. Added Mind Siege: if Hayden is hunting and can't reach you while you stand on furniture, he will besiege your mind. Camping is now lethal. Added ragdoll deaths with a falling dea…
Jul 17, 2026 · Patch note
PATCH NOTES - v0.9.6-r1 (opens in new tab)
Changes made: Enhanced visual contrast in some menus, labels and buttons. Added Archive menu (J): you can now re-read books you've interacted with. Added helper prompts when entering the Ritual area and when interacting with Books. Added Void protection: items that fall out of the map now regenerate in the Study. Bug fixes: Fixed collision issues in the Rit…
Vigilum last posted a patch note 17 days ago (Oct 5, 2026: v1.0.0b - The Ending (opens in new tab)).
It got about 1 update per month over the last year and is irregular (54/100). 3 of the last 4 months had at least one update day. Gaps between updates are uneven.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
Vigilum: 6 updates in the last 12 months, avg every 17 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-07-08 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 4 |
| August 2026 | 1 |
| September 2026 | 0 |
| October 2026 | 1 |