
Early Access
Yes, but updates are hit or miss. Last updated 26 days ago, with about 1 update per month.
Last checked Oct 22, 2026
Vectorfall is a fast top-down space-shooter extraction roguelite built around risky sector runs. Swap between six ships mid-fight, raid hostile signals, break the Command Node, and extract your modules before Alert brings the patrols down on you.
The developer filed this on the Steam store page. It is not a guess by active.games.
As a solo developer, AI has been used as a tool to get the game where it is today. Primary used as a tool to help with areas of development and certain text generations. No art or music was generated by AI. 95% of the artwork in the game is procedurally generated by code, while the rest is hand done by me. The music was also created by me specifically for the game. AI was used in places like name and description generations for items in the game as well as some text areas within the tutorial coach text to help guide players through the initial stages of the game.
Sep 25, 2026 · Patch note
Transmission // v0.8.0 — FLEET RECONSTRUCTION (opens in new tab)
Pilots, Version 0.8.0 replaces the fixed ships and legacy Module system with custom Fleet builds. Choose your weapons, fit your own Core Abilities and recover equipment worth planning an expedition around. That change reaches well beyond the hangar. Missions, crafting, merchants and progression now work around the new equipment system, with more reasons to…
Sep 1, 2026 · Patch note
Transmission // v0.7.6 — COMBAT RECALIBRATION (opens in new tab)
Pilots, Version 0.7.6 rebuilds Vectorfall’s damage model, changes how enemies react to damage types, increases loot drops and gives shield pylons some much-needed visual attention. It also creates automatic save backups. Because trusting one copy of anything is optimistic. DAMAGE MODEL REWORK Flat damage values are gone. Damage now uses a percentage-based s…
Aug 25, 2026 · Patch note
v0.7.54 - Bugs and Balance (opens in new tab)
Balance Update Ghost Increased base projectile damage ( 9 -> 12 ) Added Scorch to projectiles as ship default ( 15% of Base ) Ghost is a challenging ship to play, but it's overall power was lacking compared with others making the hit and run playstyle unfun. This change will provide more firepower, allowing stronger hit and run tactics for the energy rates…
Aug 23, 2026 · Patch note
v0.7.53 - Achievements Update (opens in new tab)
Achievements Update Added 13 more achievements Updated all graphics for achievements
Aug 22, 2026 · Patch note
v0.7.52 - Performance Fix (opens in new tab)
Performance Fix A core issue was identified with module scaling. Due to a misconfiguration in the caching system for modules, the more modules that the player had, the lower the frame rate of the game. This has now been fixed. Basically, your game will run smoother than before if you had a bunch of modules in your inventory
Vectorfall last posted a patch note 26 days ago (Sep 25, 2026: Transmission // v0.8.0 — FLEET RECONSTRUCTION (opens in new tab)).
It got about 1 update per month over the last year and is sporadic (20/100). 3 of the last 12 months had at least one update day. Gaps between updates are uneven.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
Vectorfall: 11 updates in the last 12 months, avg every 8 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 3 |
| August 2026 | 6 |
| September 2026 | 2 |
| October 2026 | 0 |