
Early Access
Yes, but updates are hit or miss. Last updated 40 days ago, with about one update every 4 months.
Last checked Oct 22, 2026
Trading Towns is a simple and relaxing economic game in which your goal is to find ways for your town to become wealthy and prosperous.
Sep 11, 2026 · Build
Public branch build 25251141
Latest build time Steam reports for the public branch.
Sep 4, 2026 · Patch note
Patch Notes - 0.9.0 (opens in new tab)
Changes Added mayors. Each one has different effects and passives that can be unlocked. Changed Logistic Centers to Storages. Storages now store items that nearby buildings produce and also act as distributors. Changed Town Center to Market. Changed World Map. Traders now sell directly to other Towns unlocked in the World Map. Changed Merchant. New building…
Mar 3, 2026 · Patch note
Patch Notes - 0.8.0 (opens in new tab)
Changes Reworked UI. Improved visuals, added biomes and cliffs. Removed big roads and changed mechanics. Production buildings need now a logistic center nearby to function. You can now add items into the logistic center to improve performance of nearby buildings. Production buildings can now be upgraded up to lvl 10. Houses don't produce any income anymore.…
Nov 14, 2025 · Patch note
Patch Notes - 0.7.2 (opens in new tab)
Changes Added world map where you can trade items with other towns. Added bank to give / take loans. Merchant doesn't trade with items anymore. Removed merchant, tax office and other unique buildings and added their functionality as rewards for leveling up. Added starting items. Added hero camp in which heroes automatically fight nearby enemies. Added new e…
Sep 29, 2025 · Patch note
Patch Notes - 0.7.1 (opens in new tab)
Changes Some visual bug fixes and improvements. Merchant now sells blueprints, upgrades and artifacts. Added new buildings and items. Reduces wood and stone costs for house upgrades. Destroying trees or mountains now gives 50 items instead of one. Added disasters and buildings to counter them. Added storage building that increases maximum inventory / storag…
Trading Towns last shipped a public branch build 40 days ago (Sep 11, 2026).
It got about one update every 4 months over the last year and is sporadic (24/100). 3 of the last 12 months had at least one update day. Gaps between updates are uneven.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
Trading Towns: 3 updates in the last 12 months, avg every 147 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 1 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 1 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 1 |
| October 2026 | 0 |