
Early Access
Yes, it's still new to Early Access (launched Sep 7). Last updated 40 days ago, with 2 updates so far.
Last checked Oct 22, 2026
Enemies have no health, push them off instead. Weaponize physics in this physics-sandbox-inspired tower defense game with multiple game modes. Draft a deck, chain towers into living contraptions, grow and shrink every projectile, and launch hordes of robots off the edge.
Sep 11, 2026 · Build
Public branch build 25246352
Latest build time Steam reports for the public branch.
Sep 9, 2026 · Patch note
Patch 0.1.0.1 (opens in new tab)
Gameplay Reduced width of oversized unit colliders to better fit the models and reduce chances of stuck enemies. Removed run failed banner from the ending sequence of Endless Mode. Increased Sandbox decorative object cap from 300 to 600. We will display this limit in the UI in an upcoming update Disabled decorative spawn point and unit spawning from Region…
Sep 7, 2026 · Patch note
Localization Hotfix (opens in new tab)
Fixed an issue that prevented changing languages in Settings. You may need to select your preferred language again. Thank you to the player who reported this through the in-game bug report tool!
Jun 20, 2026 · Patch note
Demo Patch Notes - New cards, rebalancing, bug fixes (opens in new tab)
GAMEPLAY: Enemy pathing physics overhaul Rework Conversion Field to double Matter earned for one wave rather than instant matter Revert Kinetic Tower's projectiles so their pulse effect no longer pushes them apart CONTENT: Added physics-based utility card “Aftershock” Added physics-based utility card “Arc Discharge” Added physics-based utility card “Gravity…
Jun 15, 2026 · Patch note
Demo Update (opens in new tab)
Hi everyone, the updated demo just went up for Steam Next Fest. I have attached all the changes relevant to the demo build below. I have already received some submitted bug reports for the new build. So we will get on those ASAP. Thank you! v0.0.6 Demo Update Gameplay Added tower tech trees with branching upgrade paths and module nodes Utility cards now pla…
Tower Lab last shipped a public branch build 40 days ago (Sep 11, 2026).
It got about 1 update per month so far. Tower Lab entered Early Access less than three months ago, so it's too new to rate for update frequency.
No. Tower Lab only launched in Early Access on Sep 7, and it was last updated 40 days ago, with 2 updates so far.
Tower Lab: 6 updates in the last 12 months, avg every 50 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-09-07 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 2 |
| October 2026 | 0 |