
Early Access
Yes, last updated today, with about 9 updates per month.
Last checked Oct 22, 2026
Tobiano is a sport horse simulator with realistic genetics, management, and riding. Shop for horses and train them through the levels to succeed at shows or sell for profit. Breed horses with unique personalities and conformation. Grow your facility to add stables, farm feed, or craft tack.
The developer filed this on the Steam store page. It is not a guess by active.games.
As the AI debate continues to evolve I feel the need to add nuance to this statement so players can make an informed decision whether or not to support human game developers. I took 5 years of classes learning code and 3D to produce my game. When the AI boom hit, Tobiano was already a functioning breeding and management simulator. At my day job, we were encouraged to use AI for everything from image generation to writing emails. I opposed the use of AI for creative aspects and human communication, but tested out chatbots for help with code. Problems solved with AI include things like "how do i make the camera follow the player". A lot of the problems ended up more convoluted by AI. Most of the code written early in the game has gone through 2-3 iterations to simplify and be easier to work with and debug. For example, the riding lesson system was redone completely after the first 5 lessons were added, just to make the next 5 lessons easier for me to add. Building a large and complex game requires understanding of code and the developer needs to know where to find every method, every variable. There is an important distinction between "hey Claude, build me a horse game" and saving a couple hours writing a database. I've spent literally thousands of hours writing code for my passion project. AI use in the game today consists of time-saving things like "add these markings to this list". AI can be useful for debugging, when the root of a problem can be a simple typo that is hard to spot. Bigger debugging problems always require a broader conceptual understanding of the way the game is set up and take human hours to solve. AI has not been used to create any 3D assets, textures, audio, or writing or translations in the game. I cannot guarantee that people I hire to do these tasks do not use AI, as these cooperations are based on trust. My discord community see behind the scenes and know the care and work that goes into this game. As time goes on I take the gamble that my e
Oct 21, 2026 · Patch note
Patch 0.3.67 (opens in new tab)
Added farms to the valley Added more houses and vet clinic to town Added more of the river Did a bit of decorating around town and colored houses Started adding trails Added shop signs and made shops navigate to their scenes Riding UI is working on mobile again
Oct 21, 2026 · Build
Public branch build 26115085
Latest build time Steam reports for the public branch.
Oct 16, 2026 · Patch note
Mini-Patch 0.3.66.1 (opens in new tab)
Fixed issue with insane wind in green valley Fixed issue with bridge not touching the ground Adjusted view distance to mobile mode for testing (more distance will be available on computers)
Oct 16, 2026 · Patch note
Patch 0.3.66 (opens in new tab)
Added some mountains to green valley Auto feed plans now require an up to date feed analysis Fixed issue where horses roll sideways on uneven ground Fixed bug with prelim dressage saddle Built a ton of residential houses and a couple of stable buildings Added residential houses to downtown - more neighbourhoods are coming soon
Oct 11, 2026 · Patch note
Patch 0.3.65.1 (opens in new tab)
Added the new clothing store, cafe, hardware store, tack store and grocery store Fixed bridge so it can be walked on Added some lamps and decorations to the town Fixed a bug where August wasn't animating Did some more mobile testing and optimization
Tobiano last posted a patch note today (Oct 21, 2026: Patch 0.3.67 (opens in new tab)).
It got about 9 updates per month over the last year and is very consistent (100/100). 9 of the last 9 months had at least one update day. Gaps between updates are fairly even.
No. It shipped a build or patch note within the last 90 days and updates steadily.
Tobiano: 105 updates in the last 12 months, avg every 2 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-02-19 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 7 |
| March 2026 | 11 |
| April 2026 | 13 |
| May 2026 | 12 |
| June 2026 | 8 |
| July 2026 | 12 |
| August 2026 | 21 |
| September 2026 | 12 |
| October 2026 | 9 |