
Early Access
Yes, but updates are hit or miss. Last updated today, with about 1 update per month.
Last checked Oct 22, 2026
The developer filed this on the Steam store page. It is not a guess by active.games.
Territory is made by a single developer with no team. It began as a hand-built game with no AI involvement. Continuing development to take it to release would not have been possible without the assistance of AI, and the current version was rebuilt and improved with AI tools, directed and reviewed by the developer. AI-generated content in the game: UI, Item and crafting icons. Some environment and building textures. Some sound effects and character voice lines. A handful of 3D models created fully with AI. Other 3D models improved with AI assistance. Some store page art and marketing materials. Everything is reviewed, edited and fitted by hand before it goes into the game. AI coding assistants are used in writing the game’s code as it allows for very complex NPC behaviors and other systems that improve the game including the multiplayer net code. Game design and world building are the developer’s own work. Most 3D models and animation come from licensed asset packs or the developer’s own work. No content is generated by AI while you play, and the game does not connect to any AI service. If you don't like AI generated content that's fine, please don't purchase the game.
Oct 21, 2026 · Build
Public branch build 26098803
Latest build time Steam reports for the public branch.
Oct 21, 2026 · Build
experimental branch build 26098803
Latest build time Steam reports for the experimental branch.
Oct 21, 2026 · Patch note
Client 44.6 Hotfix (opens in new tab)
Bases Loading into your base: a door, hatch or shutters that had shifted off its frame (for example after upgrading the frame) could stop your world loading and send you back to the main menu. Such doors now settle back onto their frames, and a part that can't be restored is set aside instead of stopping you from getting in.
Oct 21, 2026 · Patch note
Client 44.5 (opens in new tab)
Saves New save system: worlds and characters move to a new, sturdier save system. The first time a server or one of your local worlds starts on this update it converts its saves, so that first load takes a little longer. Nothing is lost or reset. If a world can't be opened safely, the game now takes you back to the main menu and tells you why instead of clo…
Oct 19, 2026 · Patch note
Client 44.4 (opens in new tab)
Weapons and combat Scopes: aiming through a magnified scope now shows a full-screen sight picture: a clear circle with the world around it blurred and darkened smoothly toward the edges. The scope model and your hands drop away as soon as the view comes up. All the magnified reticles are redrawn as real scope reticles (duplex, German #4, mil-dot, bullet-dro…
Territory last shipped a public branch build today (Oct 21, 2026).
It got about 1 update per month over the last year and is irregular (42/100). 2 of the last 12 months had at least one update day. Gaps between updates are fairly even.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
Territory: 13 updates in the last 12 months, avg every 4 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 1 |
| October 2026 | 12 |