
Early Access
Yes, last updated yesterday, with about 3 updates per month.
Last checked Oct 22, 2026
Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
The developer filed this on the Steam store page. It is not a guess by active.games.
We utilize AI technology to enhance development efficiency and provide a broader experience for our players. Our use of AI is categorized as follows: Art & Visuals: AI tools are used strictly for initial concept generation and as reference material. No AI-generated visual assets are used "as-is" in the final game. Every image is manually refined, repainted, and finalized by our artists to ensure a unique and high-quality aesthetic. Translation & Localization: To provide immediate accessibility to a global audience, the initial game text and localization have been generated using AI. While this allows us to support multiple languages from day one, we recognize that it may lack perfect nuance. Following the release, we plan to actively refine and improve these translations through community feedback and collaborative proofreading. Sound & Coding: We utilize AI-assisted tools to optimize backend code performance and assist in sound engineering, allowing us to focus on core gameplay stability and mechanics. In all areas, we are committed to transparency and will continue to update and polish the game's content based on player input and professional review.
Oct 21, 2026 · Patch note
0.7.0_beta2 Patch Notes (opens in new tab)
Hello, this is Team Samoyed. Here are the latest patch notes. New Features Added a dedicated console layout for gamepad play. Screens have been redesigned with larger text and controller-friendly controls so you can comfortably play using only a gamepad on Steam Deck or in front of a TV. Choose Auto, PC, or Console under Screen Layout in the System tab of S…
Oct 21, 2026 · Build
beta branch build 26099334
Latest build time Steam reports for the beta branch.
Oct 21, 2026 · Patch note
0.6.5 Patch Notes (opens in new tab)
Hello, this is Team Samoyed. We'd like to share the details of this patch. Existing mods may not work correctly after this version update, so if you are using mods, we recommend disabling them or playing on a previous version until the mod creators have updated them for the new patch. [img src="{STEAM_CLAN_IMAGE}/45467379/32eb7fb39e50a273acad96febf488ba52ec…
Oct 21, 2026 · Build
Public branch build 26098872
Latest build time Steam reports for the public branch.
Oct 14, 2026 · Patch note
0.6.4 Patch Notes (opens in new tab)
Hello, this is Team Samoyed. We'd like to share the details of this patch. Existing mods may not work correctly after this version update, so if you are using mods, we recommend disabling them or playing on a previous version until the mod creators have updated them for the new patch. [img src="{STEAM_CLAN_IMAGE}/45467379/32eb7fb39e50a273acad96febf488ba52ec…
Teamfight Manager 2 last posted a patch note yesterday (Oct 21, 2026: 0.7.0_beta2 Patch Notes (opens in new tab)).
It got about 3 updates per month over the last year and is very consistent (100/100). 6 of the last 6 months had at least one update day. Gaps between updates are fairly even.
No. It shipped a build or patch note within the last 90 days and updates steadily.
Teamfight Manager 2: 39 updates in the last 12 months, avg every 4 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-05-25 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 6 |
| June 2026 | 12 |
| July 2026 | 6 |
| August 2026 | 5 |
| September 2026 | 5 |
| October 2026 | 5 |