

Early Access
It's slowing down. Last updated 4 months ago, averaging 0.4 updates a month.
Last checked Oct 21, 2026
>SYS//PURGE_: 5 updates in the last 12 months, avg every 19 days. The chart covers 8 months from March 2026 to October 2026, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. March 2026: 4, April 2026: 0, May 2026: 1, June 2026: 0, July 2026: 0, August 2026: 0, September 2026: 0, October 2026: 0.
| Month | Updates |
|---|---|
| March 2026 | 4 |
| April 2026 | 0 |
| May 2026 | 1 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |
May 29, 2026 · Patch note
ROADMAP + PROGRESS ON THE NEXT UPDATE
Hi everyone! I'm still working on the next update, which will be the game's first *major* update. In the meantime, here's the roadmap and some of the features planned for the next few updates! [img src="{STEAM_CLAN_IMAGE}/45966877/fc2430bc5033176390dfc818181e9dafa5e42b7a.png"] The roadmap is subject to change, but the first three major updates are what you…
Mar 29, 2026 · Patch note
-- General -- - Graphics setting now use separate save file. Steam Cloud now only saves user settings - Added crosshair size slider - Added damage indicator toggle - Lowered max time between songs to 150s (was 190s) - Fixed decals not working sometimes -- Player -- - Added coyote timer to make future parkour sections easier - Added jump buffer to make bhopp…
Mar 29, 2026 · Build
Public branch build 22556631
Latest build time Steam reports for the public branch.
Mar 22, 2026 · Patch note
-- General -- - Fixed Fullscreen mode not respecting resolution. Switching resolution now calculates and applies 3d scaling factor - Added a one frame delay to hopefully fix fullscreen not fullscreening properly - Decals now have a random rotation for a bit of variety -- Maps -- - Switched some lights from dynamic to static -- Training -- - Fixed Shooting R…
Mar 21, 2026 · Patch note
-- General -- - Fixed Pause Menu locking the game -- Enemies -- - Enemies now have bullet tracers -- Player -- - Quickswitch now switches to weapon 2 without needing to switch weapons first - Added flashlight toggle sound -- Training -- - Tweaked lighting and post process a bit
>SYS//PURGE_ last posted a patch note 4 months ago (May 29, 2026: ROADMAP + PROGRESS ON THE NEXT UPDATE).
>SYS//PURGE_ averaged 0.4 updates a month over the last year. >SYS//PURGE_ is rarely updated (12/100). 2 of the last 12 months had at least one update day. Not enough of a cadence to call it regular.
Not yet. >SYS//PURGE_ is slowing down: the last signal is between 90 and 180 days old.