

Early Access
Yes, last updated 3 days ago, averaging 3.5 updates a month.
Last checked Oct 21, 2026
Knights Within: 41 updates in the last 12 months, avg every 9 days. The chart covers 24 months from November 2024 to October 2026, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. November 2024: 4, December 2024: 5, January 2025: 1, February 2025: 3, March 2025: 4, April 2025: 2, May 2025: 4, June 2025: 6, July 2025: 3, August 2025: 4, September 2025: 4, October 2025: 3, November 2025: 3, December 2025: 6, January 2026: 2, February 2026: 2, March 2026: 5, April 2026: 5, May 2026: 3, June 2026: 3, July 2026: 3, August 2026: 5, September 2026: 2, October 2026: 2.
| Month | Updates |
|---|---|
| November 2024 | 4 |
| December 2024 | 5 |
| January 2025 | 1 |
| February 2025 | 3 |
| March 2025 | 4 |
| April 2025 | 2 |
| May 2025 | 4 |
| June 2025 | 6 |
| July 2025 | 3 |
| August 2025 | 4 |
| September 2025 | 4 |
| October 2025 | 3 |
| November 2025 | 3 |
| December 2025 | 6 |
| January 2026 | 2 |
| February 2026 | 2 |
| March 2026 | 5 |
| April 2026 | 5 |
| May 2026 | 3 |
| June 2026 | 3 |
| July 2026 | 3 |
| August 2026 | 5 |
| September 2026 | 2 |
| October 2026 | 2 |
Oct 18, 2026 · Patch note
Updates There is now a little button to switch back and forth between armory and journey keep menus directly More updates to coin and relic costs Fixes Fixed incomplete loadout tip showing incorrect armor perk tiers Armor mod purchase Legend now correctly includes new Reflex skills Fixed a bunch of out of date tooltips Fixed a few perks that were not trigge…
Oct 18, 2026 · Build
Public branch build 26018771
Latest build time Steam reports for the public branch.
Oct 12, 2026 · Patch note
Reflex Skills - Patch Notes (390)
Unfortunately, saving progress for armor mod purchases through this update wasn’t possible. I have refunded the rough amount of coins needed to re-purchase mods that were lost based on the armor level you have. I’m sorry for the annoyance. New Reflex Skills Armor classes now have a reflex skill instead of a Dash All instances of Dash, Dash Distance and Dash…
Sep 27, 2026 · Patch note
Scaling Changes - Patch Notes (389)
Offensive calculation overhaul: I chose to make all offensive effects additive up until now for various reasons. However one of the large downsides of this method is that getting a couple +damage beacons while in mission very quickly replaces/overpowers the effect of +damage equipment, and in late game you essentially barely feel your loadout stats. This up…
Sep 7, 2026 · Patch note
Gadgets 3.0 - Patch Notes (388)
It’s clear that gadgets is one system I’m still not happy with and trying to improve. This update aims to improve these things: While cool in theory, I really didn’t like how unlocking blueprints, and then still having to upgrade/roll those blueprints in mission felt. This update solidifies the feel that unlocking a blueprint means you have the tech to use…
Knights Within last posted a patch note 3 days ago (Oct 18, 2026: Patch Notes (391)).
Knights Within averaged 3.5 updates a month over the last year. Knights Within is very consistent (85/100). 12 of the last 12 months had at least one update day. Gaps between updates are somewhat regular.
No. Knights Within shipped a build or patch note within the last 90 days.