
Early Access
Not really. Last updated 6 months ago, with about one update every 6 months, and nothing new since.
Last checked Oct 22, 2026
Apr 2, 2026 · Patch note
SUBFAULT Alpha v1.3.1 (opens in new tab)
New features, mechanics, and improvements: Ventilation subsystem improvements; particles have been updated and fog colour looks more like something you shouldn’t be breathing in. Two new modifiers; no vents and no faults. Improved vent duct models. While playing on easy difficulty, no more than 2 subsystems will ever begin faulting at the same time. In the…
Apr 2, 2026 · Build
Public branch build 22612747
Latest build time Steam reports for the public branch.
Mar 31, 2026 · Patch note
SUBFAULT Alpha v1.3.0 (opens in new tab)
New features, mechanics, and improvements: New crouching animation, crouching and standing up is no longer instant. Visual improvements; new deferred lights and shadows method, stochastic lights and shadows are less noisy, added floating dust particles into scenes, improved level detail, and better lumen reflections (they shimmer worse than before, but show…
SUBFAULT last posted a patch note 6 months ago (Apr 2, 2026: SUBFAULT Alpha v1.3.1 (opens in new tab)).
It got about one update every 6 months over the last year and is rarely updated (14/100). 2 of the last 10 months had at least one update day. Not enough of a cadence to call it regular.
Yes, it looks that way. There have been no builds or patch notes in over 180 days, or none on record at all.
SUBFAULT: 2 updates in the last 12 months, avg every 2 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-01-06 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 1 |
| April 2026 | 1 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |