
Early Access
Not really. It's slowing down. Last updated 4 months ago, with about one update every 3 months.
Last checked Oct 22, 2026
Condemned to Hell against your will, eviscerate hordes of demons to reach the Dark Lord and reclaim your fallen soul. Forge your custom hero across nine class specializations with unique talent trees. Hunt powerful loot and carve through shifting labyrinths where your choices shape the final battle.
Jun 8, 2026 · Build
Public branch build 23628038
Latest build time Steam reports for the public branch.
Jun 6, 2026 · Patch note
Major Update #3 - Maps & Magic (opens in new tab)
Maps & Magic Hello again, Soulfallen . It's been quite a while since the last major update "Labyrinths & Loot", and I've kept myself very busy working on what I consider to be the largest update to Soulfall ever. I will list below some of the more prominent/noteworthy features, some QoL stuff, and then a collection of bug fixes at the end. Forsaken Trials T…
Feb 28, 2026 · Patch note
Minor Hotfix Patch (opens in new tab)
Very minor hotfix patch addressing/fixing the below issues: Equipment bug effecting stats negatively when equipping offhand items Beastmaster/wolf companion AI overhaul, feels much better to play now Energy shield cooldown timer was resetting on level up/stat change Equipment modifier "item rarity" wasn't effecting shrines that drop loot such as gargoyle or…
Feb 12, 2026 · Patch note
Major Update 2 - Labyrinths & Loot (opens in new tab)
Labyrinths & Loot Hello, Soulfallen . It's been a couple months since my last major update, and I have been very busy slowly chipping away at the massive feature list I am implementing into Soulfall prior to any official "1.0" release. I am very excited for this one, as I think I have added a significant amount of depth, replayability, and build diversity t…
Dec 19, 2025 · Patch note
Major Update 1 - Relics & Rot (opens in new tab)
Relics & Rot (and so much more) Hello, Soulfallen . It's been almost three months since Soulfall released into Early Access, and I am extremely happy to announce the first major update. This update realistically should have released a month ago, but due to a combination of me being unwilling to push certain features to a future update, as well as my old PC…
Soulfall last shipped a public branch build 4 months ago (Jun 8, 2026).
It got about one update every 3 months over the last year and is sporadic (23/100). 3 of the last 12 months had at least one update day. Gaps between updates are uneven.
Not yet, but it is slowing down. The last build or patch note is between 90 and 180 days old.
Soulfall: 4 updates in the last 12 months, avg every 56 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 1 |
| January 2026 | 0 |
| February 2026 | 2 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 1 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |