
Early Access
Yes, it's still new to Early Access (launched Jul 29). Last updated 19 days ago, with 6 updates so far.
Last checked Oct 22, 2026
Trapped and separated across two connected houses, you and your friend must use voice chat to solve puzzles from different perspectives. But beware, a blind presence is listening to your conversations. Your voice is your only way out.
The developer filed this on the Steam store page. It is not a guess by active.games.
Generative AI was used during development to create a limited number of in-game images and to generate translations for multiple languages. All AI-generated content was reviewed and edited as needed by the development team.
Oct 2, 2026 · Patch note
33% OFF & Biggest Content Update! (opens in new tab)
Happy Autumn, Everyone! We come today bearing great news! We've been cooking something great, and it's finally time to release it: a brand-new Ultimate Mode, a completely revamped voice chat system, and multiple other changes! We're also celebrating with our first discount, with 33% off , so let's dive right in! Content Update: Ultimate Mode with a leaderbo…
Oct 2, 2026 · Build
Public branch build 25686110
Latest build time Steam reports for the public branch.
Sep 24, 2026 · Patch note
Fixing Crucial Issues (opens in new tab)
Hi, again! We know it’s been a while since our last update. We’re currently working on a big update that’s taking a little longer than expected, but we had to push a patch sooner to address some crucial bugs and issues. Bugs: In no ghost mode: In Level 4, fixed an issue where an item could be placed in an unreachable area, making it impossible to win. Fixed…
Aug 16, 2026 · Patch note
Balancing & New Difficulty Options (opens in new tab)
Hello again! In this week's update, we've decided to refine the AI's behavior and introduce clearer difficulty options for players of all skill levels. Changelog Made the Ghost's behavior more consistent by having her stick to one side of the wall when navigating corridors. Tied the difficulty to the Ghost and added two more difficulty levels. The available…
Aug 6, 2026 · Patch note
Difficulty Balancing (opens in new tab)
We Keep Refining! Hello again! Based on your feedback, we balanced the difficulty across all levels, especially Levels 3 and 4. We will continue balancing the game. Changelog In Normal mode, we removed the mechanic that made the ghost angrier over time during the same session, as it felt unfair since puzzle solutions are randomly generated. Increased restin…
Separated last posted a patch note 19 days ago (Oct 2, 2026: 33% OFF & Biggest Content Update! (opens in new tab)).
It got about 1 update per month so far. Separated entered Early Access less than three months ago, so it's too new to rate for update frequency.
No. Separated only launched in Early Access on Jul 29, and it was last updated 19 days ago, with 6 updates so far.
Separated: 9 updates in the last 12 months, avg every 36 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-07-29 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 1 |
| August 2026 | 3 |
| September 2026 | 1 |
| October 2026 | 1 |