
Early Access
Yes, last updated 5 days ago, with about 1 update per month.
Last checked Oct 22, 2026
Rise for the Fight is a Cartoon Multiplayer FPS where you deal damage, gain kills, killstreaks, and multikills, to upgrade your gun or buy a new gun.
The newest build is on the playtest branch, more than 36 hours after the public branch. Steam's own Early Access notice looks at the public branch and can miss that beta activity.
Oct 16, 2026 · Build
playtest branch build 25997679
Latest build time Steam reports for the playtest branch.
Jul 10, 2026 · Build
Public branch build 24146860
Latest build time Steam reports for the public branch.
Jul 10, 2026 · Patch note
Rise for the Fight / 2026.2.2a Quick Patch Update ( Hardcore Moshpit ) (opens in new tab)
Hello everyone. I released a new patch update. This patch update introduces a new game mode for Players VS Zombies: HARDCORE MOSHPIT How does Hardcore Moshpit compare to regular Moshpit? Well, here's what makes this mode unique: - All Zombie Stats are doubled each round. This includes health, movement speed, and damage. - Max Zombie Movement Speed is double…
Jul 8, 2026 · Patch note
Rise for the Fight PreBeta 2026.2.2a Out Now (opens in new tab)
Hello everyone. Rise for the Fight PreBeta 2026.2.2a is out now, and with it are some small but rather major changes, as well as some game mode changes. Here is everything in this new update: ADDITIONS AND CHANGES: - During Voting Rounds in Player VS Player, if the veto limit is reached, and you have a mode/map combo you don't want to play, the leave game b…
Jul 6, 2026 · Patch note
Rise for the Fight / PreBeta 2026.2.2 Quick Patch 1 Out Now (opens in new tab)
Hello everyone. This is a tiny update for the game, so I am going to get straight to what's changed: - Updated Firing sounds on the following weapons: CSP, DBS, DMR10, HMG22, HR4, P13/P13C, SG3, SMG-P1. - Changed character and weapon network sync method as well as interpolation method to help reduce lag (which helped significantly.) Well, that's all for now…
Rise for the Fight - Early Access last shipped a build on the playtest branch 5 days ago (Oct 16, 2026).
It got about 1 update per month over the last year and is consistent (74/100). 8 of the last 12 months had at least one update day. Gaps between updates are fairly even.
No. It shipped a build or patch note within the last 90 days and updates steadily.
Rise for the Fight - Early Access: 15 updates in the last 12 months, avg every 15 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 1 |
| January 2026 | 1 |
| February 2026 | 2 |
| March 2026 | 1 |
| April 2026 | 2 |
| May 2026 | 0 |
| June 2026 | 3 |
| July 2026 | 5 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |