
Early Access
Yes, but updates are hit or miss. Last updated yesterday, with about one update every 3 months.
Last checked Oct 22, 2026
A medieval fantasy VR RPG set in a massive open world with deep player progression, fast-paced physics-based combat, and classic RPG game mechanics reimagined for VR. Full dive into the world of RFVR, there's something here for everyone.
The newest build is on the openbeta branch, more than 36 hours after the public branch. Steam's own Early Access notice looks at the public branch and can miss that beta activity.
Oct 21, 2026 · Build
openbeta branch build 26094615
Latest build time Steam reports for the openbeta branch.
Oct 17, 2026 · Patch note
Minor updates and fixes (opens in new tab)
- Fixed an issue with enemies sometimes not spawning inside caves - Fixed an issue with grip settings not saving/persisting between game sessions - Updated a few different weapons physics constraints
Oct 17, 2026 · Build
Public branch build 26000836
Latest build time Steam reports for the public branch.
Oct 12, 2026 · Patch note
RFVR gets another Major Update (Major Update #8) (opens in new tab)
Melee Combat Improvements I added the new action trailer this last weekend in part to showcase the new melee mechanics. Melee combat has been enhanced with a few key features. - Slicing weapons now slash through enemies with very little resistance, allowing for a much better feel and greatly increasing the effectiveness of melee combat while eliminating a l…
Apr 25, 2026 · Patch note
Minor update and fixes (opens in new tab)
Another quick patch to add some content and a few fixes Laser delay setting is now available in the options menu, adds a 1 second delay before laser activation, this setting will not be saved so it needs to be enabled each time for now. Salvage ring bug fix: there was a corner case where if you placed a weapon into the ring, then place a different item (non…
RFVR last shipped a build on the openbeta branch yesterday (Oct 21, 2026).
It got about one update every 3 months over the last year and is irregular (42/100). 2 of the last 12 months had at least one update day. Gaps between updates are fairly even.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
RFVR: 4 updates in the last 12 months, avg every 59 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 2 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 2 |