
Early Access
Yes, but updates are hit or miss. Last updated 46 days ago, with about one update every 4 months.
Last checked Oct 22, 2026
An online first-person tank arena combat game where teams of 3–10 players go up against one another in arcade-style warfare—seize control points, capture enemy flags, outmaneuver and outduel your foes. Dare you master the keys and dominate the retro designed arenas like the OG gamers once did?
Sep 5, 2026 · Build
Public branch build 25141914
Latest build time Steam reports for the public branch.
Apr 15, 2026 · Patch note
Build 0.9.51 - Impulse Wars Revamp! (opens in new tab)
Impulse Wars has once again been revamped. The improvements of ramps and slope behavior should lead to more consistent gameplay now. We still have many variables that may be tuned live, but our goal is to find one set that feels good across all arenas which may require further reduction of code (and thus complexity) of the mode. The center Mosh ramps might…
Feb 25, 2026 · Patch note
Build 0.9.26 - Improvements To Impulse Wars (opens in new tab)
Quite a few updates to Impulse Wars to improve the gameplay! Forward tank velocity no longer negates impulse missile power when on a slope or ramp. Forward tank velocity negates only on flat surfaces now. This reduces turbo from being OP as a defensive maneuver, since it is already difficult to hit a turbo juke. If this doesn't feel good, we can always try…
Nov 8, 2025 · Patch note
Mouse Aiming Added! (opens in new tab)
Mouse Aiming While it was never intended for Rezarus to be played like a modern first-person game, maybe the best course of action is to allow users to choose between a more modern control set and the retro keyboard only style mode. Thus, based on new user feedback, mouse control/aiming has been officially added to Rezarus for testing! It will be fine-tuned…
Oct 17, 2025 · Patch note
Build 0.8.45 - VFX Added! (opens in new tab)
VFX Graph GPU-driven particle systems can easily render 10 to 100 times more particles than CPUs (with the caveat that collisions are not as easily handled). Rezarus begins adding VFX support by adding VFX graph particle driven under the Ultra graphics settings for the following arenas: Attic (acid rain), Braulin (snow), Compact (rain), and Singularity (flo…
Rezarus last shipped a public branch build 46 days ago (Sep 5, 2026).
It got about one update every 4 months over the last year and is sporadic (36/100). 4 of the last 12 months had at least one update day. Gaps between updates are somewhat regular.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
Rezarus: 3 updates in the last 12 months, avg every 79 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 1 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 1 |
| March 2026 | 0 |
| April 2026 | 1 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |