
Early Access
Yes, but updates are hit or miss. Last updated 2 months ago, with about one update every 2 months.
Last checked Oct 22, 2026
A survival roguelike where your weapons fight for you. Survive 30 minutes against endless enemy waves by crafting builds from weapons, items, and elemental reactions. Play solo or with up to 8 players. Every run is an opportunity, every decision is crucial.
The developer filed this on the Steam store page. It is not a guess by active.games.
Artificial Intelligence was used to create some assets that were later manually edited and improved. Character music themes were generated by AI
Aug 11, 2026 · Patch note
Upcoming Beta and development update (opens in new tab)
Hello everyone! First of all, let me start with an announcement! I've been making some progress on the backend migration over the last few months, and it's getting fairly close to being finalized. However, the scope of the changes has been pretty large, so I'd like to know if you guys would be interested in helping out with some bug hunting! If enough peopl…
Apr 11, 2026 · Patch note
Version Update 2.3 (opens in new tab)
Hello everyone! I would like to welcome you back to the humble changelog. Today we will take a look at the contents of version 2.3, which focuses on improving the boss fights, or at least giving them a way to fight back. It is going to be a relatively small patch, so let us just get into it! Boss Abilities [img src="{STEAM_CLAN_IMAGE}/45228567/90f963287564e…
Apr 11, 2026 · Build
Public branch build 22743979
Latest build time Steam reports for the public branch.
Apr 11, 2026 · Build
preview branch build 22743979
Latest build time Steam reports for the preview branch.
Apr 4, 2026 · Patch note
Version 2.2 Update - Passive Tree Rework (opens in new tab)
Hey everyone and happy Easter! It's me again, bringing you some fresh content and improvements to the game! As promised, the second entry into the 2.X patch cycle is a Passive Tree rework. If you followed the game's development for a while you may remember that I said the Skill Tree was releasing in its current state because I had no better idea for the imp…
Requiem For a Lost World last posted a patch note 2 months ago (Aug 11, 2026: Upcoming Beta and development update (opens in new tab)).
It got about one update every 2 months over the last year and is sporadic (23/100). 3 of the last 12 months had at least one update day. Gaps between updates are uneven.
No. It shipped a build or patch note within the last 90 days, though updates are hit or miss.
Requiem For a Lost World: 5 updates in the last 12 months, avg every 45 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 2 |
| March 2026 | 0 |
| April 2026 | 2 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 1 |
| September 2026 | 0 |
| October 2026 | 0 |