
Early Access
No. Last updated 2 years ago, with no recorded updates per month, and nothing new since.
Last checked Oct 22, 2026
PROJECT: PLAYTIME is a Free-to-Play multiplayer horror game where six players attempt to create one giant toy while surviving a terrifying monster that roams the toy factory. A seventh player controls the monster and is given only one goal: Find and kill everyone.
Oct 30, 2023 · Build
Public branch build 12576441
Latest build time Steam reports for the public branch.
Oct 26, 2023 · Patch note
Phase 3 Hot Patch (opens in new tab)
Hi everyone! We just pushed out a new hot patch for Project: Play Time Phase 3. Check out the patch notes: Added auditory and visual feedback to Purchase buttons Ticket Purchase button is now cleared when switching tabs in the store Occupied Hatches no longer have navigation indicators while a Monster is depositing Specialists Added Announcement Button to M…
Oct 26, 2023 · Patch note
Project: Playtime Phase 3: Forsaken (opens in new tab)
Patch Notes Store Overhaul Replacing Daily Offers with total Item Catalogs for Monsters and Specialists Most of the cosmetic items will be available in the store and will be purchasable via Tickets All Items will have descriptions to add more flavor and potentially touch on our lore The store will be modified to offer sales on both PlayCoins Packs and Cosme…
Jul 24, 2023 · Patch note
Easy Anti Cheat Integration Update (opens in new tab)
Major Additions Easy Anti Cheat Integration Update Easy Anti Cheat Integration: We've added Easy Anti Cheat, a powerful third-party solution, to maintain a fair gaming environment. It detects and prevents cheating while running seamlessly in the background, ensuring top-notch performance. As we implement Anti Cheat will will monitor it and make adjustments…
Jul 12, 2023 · Patch note
Hotfix 7/12/2023 (opens in new tab)
Fixed Train call in factory not working Fixed Shooting far off from a puzzle while a hand is attached, cancels the puzzle Fixed Monster not seeing Player HUD Fixed Collage puzzles in Lobby playing slow Fixed Boxy Jump Charge being 1.5 seconds instead of 2.75 to cast Fixed Visual Bug with perks showing wrong level Fixed Popping textures on pallet and missing…
PROJECT: PLAYTIME last shipped a public branch build 2 years ago (Oct 30, 2023).
It got no recorded updates per month over the last year and is rarely updated (0/100). 0 of the last 12 months had at least one update day. Not enough of a cadence to call it regular.
Yes, it looks that way. There have been no builds or patch notes in over 180 days, or none on record at all.
PROJECT: PLAYTIME: 0 updates in the last 12 months. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 0 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |