

Early Access
Yes, last updated 16 days ago, averaging 0.4 updates a month.
Last checked Oct 21, 2026
Procelio: 5 updates in the last 12 months, avg every 22 days. The chart covers 5 months from June 2026 to October 2026, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. June 2026: 0, July 2026: 1, August 2026: 1, September 2026: 1, October 2026: 2.
| Month | Updates |
|---|---|
| June 2026 | 0 |
| July 2026 | 1 |
| August 2026 | 1 |
| September 2026 | 1 |
| October 2026 | 2 |
Oct 5, 2026 · Build
Public branch build 25718254
Latest build time Steam reports for the public branch.
Oct 4, 2026 · Patch note
Hey all, Pan here again. We're pushing out 1.7.1 today to address a couple issues from the URP update, notably the Autocannon crosshair being broken and busting some ghost colliders on Deimos Nexus (it is October, after all). Fixed issue where tank tracks could be healed into having mismatched gear status. Note: this fix came at the expense of now only havi…
Oct 3, 2026 · Patch note
Hey all, Pan from Ironshell here again to deliver some good news. At long last, the URP(rocelio) update is here, toting a whole game reconstruction with a focus on optimization, as well as some new goodies and a whole slew of optimization and map improvements. Let's get into it. The Big Stuff New Part: Added Hauler Wheels, A physically larger wheel variant.…
Sep 18, 2026 · Patch note
Hey all, Brennan here again. Just wanted to give you a quick update on the state of the URP graphics rewrite, since -- us being gamedev hobbyists who build this in our spare time -- we know it's taken some time. (If you haven't read the last posts: URP = Unity's Universal Rendering Pipeline. For historical reasons we were on the HD Render Pipeline, but URP…
Aug 30, 2026 · Patch note
Hey all - Brenn here with your monthly-ish post, this time. The bad: No URP yet . Now, the last post teased a few big changes - the rewrite from HDRP to URP for performance gains; new wheels; map updates. As Pan also alluded to there, changing the Unity Graphics backend we're using entirely is a large endeavor, and while we were hoping to get one big update…
Procelio last shipped a public branch build 16 days ago (Oct 5, 2026).
Procelio averaged 0.4 updates a month over the last year. Procelio is sporadic (24/100). 4 of the last 12 months had at least one update day. Gaps between updates are uneven.
No. Procelio shipped a build or patch note within the last 90 days.