
Early Access
Not really. Last updated 6 months ago, with about one update every 2 months, and nothing new since.
Last checked Oct 22, 2026
Apr 14, 2026 · Patch note
Changes in Update 0.1! (opens in new tab)
I made some changes to the bullet — it now basically acts like a pet that follows the player while still functioning as a projectile. This improves the gameplay by giving you more control. You can now call it back at any time by pressing R, and perform more “pan hits” much faster.
Apr 14, 2026 · Build
Public branch build 22781563
Latest build time Steam reports for the public branch.
Feb 23, 2026 · Patch note
Demo Update – UX Improvements, Combat Changes & New Stun Mechanic! (opens in new tab)
Hello everyone, This past weekend I released a new demo update focused on improving overall user experience, refining combat flow, and adding important gameplay mechanics. Below is a full list of changes included in this update: UX Improvements Dialogues can now be skipped. Room connections are now visually linked on the minimap, making navigation clearer a…
Feb 13, 2026 · Patch note
THE DEMO IS FINALLY PLAYABLE!!! (Demo Update 0.08) (opens in new tab)
For the past few weeks, I’ve been working hard on the game — day after day improving systems, implementing new features, testing, and refining everything. And now we’ve reached something tangible: the Demo. The demo is now available in 7 languages and supports more than 17 different screen formats. That’s a huge milestone! Below are all the changes included…
Jan 28, 2026 · Patch note
Room Generation System Update! (opens in new tab)
After a few days of work, I’ve finally finished my decoration and object placement system. Now the game features procedural decorations and infinite room layouts, with better enemy positioning and a huge range of possibilities! [img src="{STEAM_CLAN_IMAGE}/45863195/92265a61b9fee6fb840d0d2473d7960c17fe6a62.png"] If you liked anything or have suggestions to a…
OneShot Challenge last posted a patch note 6 months ago (Apr 14, 2026: Changes in Update 0.1! (opens in new tab)).
It got about one update every 2 months over the last year and is rarely updated (9/100). 1 of the last 8 months had at least one update day. Not enough of a cadence to call it regular.
Yes, it looks that way. There have been no builds or patch notes in over 180 days, or none on record at all.
OneShot Challenge: 5 updates in the last 12 months, avg every 20 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. The Early Access release on 2026-03-19 falls inside this window.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 1 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |