

Early Access
No. Last updated 6 months ago, averaging 0.1 updates a month, and it has gone quiet.
Last checked Oct 21, 2026
MicroTown: 1 update in the last 12 months. The chart covers 24 months from November 2024 to October 2026, including months with zero patch notes. Counts are dated patch and update posts, not branch builds. November 2024: 0, December 2024: 0, January 2025: 0, February 2025: 0, March 2025: 0, April 2025: 0, May 2025: 1, June 2025: 0, July 2025: 0, August 2025: 0, September 2025: 0, October 2025: 0, November 2025: 0, December 2025: 0, January 2026: 0, February 2026: 0, March 2026: 0, April 2026: 1, May 2026: 0, June 2026: 0, July 2026: 0, August 2026: 0, September 2026: 0, October 2026: 0.
| Month | Updates |
|---|---|
| November 2024 | 0 |
| December 2024 | 0 |
| January 2025 | 0 |
| February 2025 | 0 |
| March 2025 | 0 |
| April 2025 | 0 |
| May 2025 | 1 |
| June 2025 | 0 |
| July 2025 | 0 |
| August 2025 | 0 |
| September 2025 | 0 |
| October 2025 | 0 |
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 1 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 0 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |
Apr 19, 2026 · Patch note
Goats A new addition is the Goat livestock animal: [img src="{STEAM_CLAN_IMAGE}/35266199/751caffe7ad392d6f3c11a5d47d4343e9ab141e7.png"] Goats are now used for leather (hide) production instead of pigs: [img src="{STEAM_CLAN_IMAGE}/35266199/31a50ea4547fefeabf6ad271d392845624226323.png"] Butcher now accepts both pigs and goats, but produces only the relevant…
Apr 19, 2026 · Build
Public branch build 22855196
Latest build time Steam reports for the public branch.
May 12, 2025 · Patch note
In this miscellaneous summary update I've added a bunch of small features and fixed some random bugs. Visuals I worked on various small visual changes to polish up some of the areas of the game that were lacking. At least more lacking than others. World effects One new effect "type" that I hadn't implemented yet was global world effects, which are not tied…
Feb 28, 2024 · Patch note
This smaller-scoped update brings a bunch of smaller additions, changes and fixes. Mostly, I've added or changed various things based on player feedback. The intent for the update was to do tasks that don't take more than a day or so (a rule I promptly broke). The sort of unrelated changes that are too small for their own update, but bloat feature-centric u…
Oct 24, 2023 · Patch note
EA Update #24 - Map Generator 3/3
This the third/last of three update posts about the new level generator. The introduction is at Post #1 and the second partis at Post #2 . At this point we have something resembling a map: {STEAM_CLAN_IMAGE}/35266199/ac2214ac2a70a65015be04ab98e88fc6d9e91ec1.png It's probably fair to say that the generation logic so far is already complex. But this is only p…
MicroTown last posted a patch note 6 months ago (Apr 19, 2026: EA Update #27 - Pillows).
MicroTown averaged 0.1 updates a month over the last year. MicroTown is rarely updated (6/100). 1 of the last 12 months had at least one update day. Not enough of a cadence to call it regular.
Yes. MicroTown is marked gone quiet, which means the last build or patch note is older than 180 days, or there is no signal at all.