
Early Access
Not really. It's slowing down. Last updated 3 months ago, with about 1 update per month.
Last checked Oct 22, 2026
Command the legendary gunship in a high-octane action-roguelite! Engage insurgents with devastating firepower in ever-changing missions. Upgrade your arsenal, adapt to dynamic challenges, and survive relentless waves of enemies. Every run offers new tactics and chaos as you dominate the skies.
The developer filed this on the Steam store page. It is not a guess by active.games.
Metal Thunder is made by a solo developer, and AI tools are part of how one person can build and compete at this scale. AI was used for some store page assets and for select in-game art in supporting roles, never as the focal point. Nothing was dropped in as-is. Every asset was directed, edited, designed and placed with human intent.
Jul 23, 2026 · Build
Public branch build 24350906
Latest build time Steam reports for the public branch.
Jul 22, 2026 · Patch note
Hotfix v0.9.808 (opens in new tab)
Hotfix v0.9.808 Hey Commanders, Fresh batch, straight from your reports: - Units freezing and taking turns to move in crowded battles is fixed. TrashPanda's repro cracked this one for the modifier players, thank you! - Upgrade prices were stuck at 2.00B. They scale properly again, so endgame prestige actually costs something. - Money now works correctly at…
Jul 21, 2026 · Patch note
Hotfix v0.9.807 (opens in new tab)
Hey Commanders, Remember when I said more patches are on the way? I ran a deep bug-hunt sweep through Survival, and between this and your reports this one turned into a big pile of fixes. Grab a coffee. The big ones Elite and wave bonus rewards were getting silently overwritten one frame after spawn. That 3x HP elite tank you took down? It was paying base r…
Jul 20, 2026 · Patch note
Hotfix v0.9.806 (opens in new tab)
Hey Commanders, So, funny story. Someone on Discord showed me a screenshot of 550 million credits earned in half an hour and asked if that was normal. It was not. Turns out the economy had a few holes in it. Prestige cost was flat forever, so once your income got rolling you could just prestige on repeat. Now each prestige makes the next cycle roughly 15% p…
Jul 20, 2026 · Patch note
Hotfix v0.9.805 (opens in new tab)
Hey Commanders, Quick SITREP: another day, another batch of bugs blasted. Here's what got fixed: - Units taking turns to move when the map gets crowded. A recent patch accidentally choked the pathfinding budget, so units were queuing up for their route calculations. Everyone moves at once again. Thanks TrashPanda! - Effect Density: new "Off" option (zero ex…
Metal Thunder last shipped a public branch build 3 months ago (Jul 23, 2026).
It got about 1 update per month over the last year and is rarely updated (12/100). 2 of the last 12 months had at least one update day. Not enough of a cadence to call it regular.
Not yet, but it is slowing down. The last build or patch note is between 90 and 180 days old.
Metal Thunder: 16 updates in the last 12 months, avg every 7 days. The chart shows the last 12 months, including months with zero patch notes. Counts are dated patch and update posts, not branch builds.
| Month | Updates |
|---|---|
| November 2025 | 0 |
| December 2025 | 0 |
| January 2026 | 0 |
| February 2026 | 0 |
| March 2026 | 0 |
| April 2026 | 10 |
| May 2026 | 0 |
| June 2026 | 0 |
| July 2026 | 6 |
| August 2026 | 0 |
| September 2026 | 0 |
| October 2026 | 0 |